Commit ef7d1821 authored by Sam Hart's avatar Sam Hart

Move legacy work

git-svn-id: svn:// 47d30e19-490b-0410-9d18-e851f4e465b3
parent 588f3c46
Jesse Andrews <>
Calvin Arndt <>
Sam Hart <> --- Sam started it all with TuxType 1!!!
Jacob Greig <>
Packaging & Ports:
David Marshman <> - (BeOS port/packages)
Calvin Arndt <> - (Red Hat 7.1+ RPMs)
Olivier Dagenais <> - (Windows port/packages)
Jesse Andrews <> - (Mac OS port)
Special thanks to:
Rich Bellamy <> - (for several image patches)
Frank Ellis <> - (for many submitted bug items and feedback)
Nicolai Beier <> - (for Danish work in TuxType 2)
Martin Moeller <> - (for Danish word files in TuxType 1)
Martin Rioux <> - (for French translation in TuxType 1)
Karl Ove Hufthammer <> - (for Norwegian Nynorsk translation work for Tuxtype 2)
Trond Mæhlum <> - (for Norwegian Bokmål translation work for Tuxtype 2)
This diff is collapsed.
v1.5.4 - Added Norwegian Bokmål translation. Improved Norwegian
Nynorsk translation.
v1.5.3 - Initial lesson code started. Changed Set Keyboard to
be a project info page. Fixed CometZap random segfaults on
versions of NT. Added scripting for lessons. Used scripting
mimic old instructions for Fish Cascade. Replaced
SDL_WM_ToggleFullScreen() in favor of a more portable
routine to accomplish window size toggling. F10 in menu
toggles screen size. Added saving sound volumes and windows
state in the config file. Tuxtype2 now remembers both!
Added translations Euskara, Italian and Jamaican. Added
code for a map and photo for each theme/translation.
v1.5.1 - Changed to get word list name from first line of file.
More language fixes. Added spanish translation. Fix
typos in source. Build system fixes. Added spanish
translation. New word files for nynorsk translation.
Danish translation bug fixes and cleanup. Changed format
of keyboard.lst file. Added mouse click selection in language
screen. And much more. Enjoy!
v1.5.0 - First release in almost a year!!!
v.0.2 - First elliminated need for SDL_Plus (which was useless
difficulty settings and levels.
v.0.4pre1 - KEYCASCADE cleaned up and tweaked (works quite well
asside from a /few/ minor quirks). Also added soundFX
and music as well as tutorial for KeyCascade.
v.0.4pre2 - Fixed WaitFrame() usage (more coherent now)
Also ensured that frame rate can stay constant over
different speed systems, and added --speed option.
v.0.4 - Switched from UpdateRect to SDL_Flip() on title screen to
try to ensure constant frame-rate on title screen across
platforms. Various bug-fixes. Added surface based cursor
to titlescreen to prevent cursor-loss on certain systems
(such as my laptop >:/ )
v.0.5pre1 - Begin work on WORDCASCADE: All screens found and added-
Added word loading option and words- levels cycle- not
yet playable. Also fixed permissions on "missing" as well
as added the special hidden option (see readme in image dir).
v.0.5pre2 - WORDCASCADE now works. May need minor tweaking as time
goes by... but I will deal with that eventuality when it occurs.
v.0.5 - Work on docs, small bugfixes for release.
v.0.5-2 - Second 0.5 release. Fixed embarrasing word file location
v.0.6 - Many Mandrake 7.2 fixes. "Free Typing" added. Various code
clean-up and bugfixes.
v.0.7pre1 - Fixed sound bug:
as well as first BeOS port.
v.0.7 - Major code cleanup. /Probably/ fixed the clipping bug.
v.0.8pre1 - Began work on the Word Cascade Tutorial. Patch to fix some
menu glitches.
v.0.8 - Fixed SDL_Flip(..) related bugg in title screen:
as well as minor code clean-up and finish word cascade tutorial.
v.0.9pre1 - Fixed GIF->PNG bug as well as "yellow outline" in gameplay
bug (thx to Rich Bellamy <>)
v.0.9pre2 - Fixed many of the troubles causing the tutorial screen
v.0.9pre3 - Added code from Olivier Dagenais <>
which allows for compilation under Win32 using MS VisualC++. Also
fixed Kdevelop/SDL integration issues which prevents Tux Typing from
compiling on other OSes.
v.0.9 - Fixed the tutorial screen crashing bug. Also removed double buffering
support temporarily to resolve the issue later.
v.0.9-1 - Added keyboard support on main menu.
v.1.0pre1 - Added Theming/Alt-Language support (preliminary). Fixed rect clipping
blit problem and added option for alpha blitting to emphasize slow falling words.
Other misc bugfixes and cleanup. Began transition to KDevelop 1.4 env and
future repair of build process.
v.1.0 - Tweaked gameplay speed. Tweaked menu speed. Changed free typing from
hard defaults to easy defaults. Fixed word cascade bug:
v1.0.1 - Build process bugfix.
Quick Installation
Tuxtype should compile out of the box if you have a sane tool chain
and the following SDL libraries:
freetype2 is required for SDL_ttf
SDL_2.0.6 is known not to compile on RH9
For most people using Linux
./configure --prefix=[your prefix here]
make install
if you run into problems rerun:
We want this to work for everybody, everywhere, if it doesn't
work for you please contact
While I've made every attempt to get build system right,
I am an autoconf/automake newbie. If you encounter issues
please feel free to contact me directly at:
Calvin Arndt <>
Basic Installation
These are generic installation instructions.
The `configure' shell script attempts to guess correct values for
various system-dependent variables used during compilation. It uses
those values to create a `Makefile' in each directory of the package.
It may also create one or more `.h' files containing system-dependent
definitions. Finally, it creates a shell script `config.status' that
you can run in the future to recreate the current configuration, a file
`config.cache' that saves the results of its tests to speed up
reconfiguring, and a file `config.log' containing compiler output
(useful mainly for debugging `configure').
If you need to do unusual things to compile the package, please try
to figure out how `configure' could check whether to do them, and mail
diffs or instructions to the address given in the `README' so they can
be considered for the next release. If at some point `config.cache'
contains results you don't want to keep, you may remove or edit it.
The file `' is used to create `configure' by a program
called `autoconf'. You only need `' if you want to change
it or regenerate `configure' using a newer version of `autoconf'.
The simplest way to compile this package is:
1. `cd' to the directory containing the package's source code and type
`./configure' to configure the package for your system. If you're
using `csh' on an old version of System V, you might need to type
`sh ./configure' instead to prevent `csh' from trying to execute
`configure' itself.
Running `configure' takes a while. While running, it prints some
messages telling which features it is checking for.
2. Type `make' to compile the package.
3. Type `make install' to install the programs and any data files and
4. You can remove the program binaries and object files from the
source code directory by typing `make clean'.
5. You can uninstall the program by typing `make uninstall' (trust me
this really does work ;)
Compilers and Options
Some systems require unusual options for compilation or linking that
the `configure' script does not know about. You can give `configure'
initial values for variables by setting them in the environment. Using
a Bourne-compatible shell, you can do that on the command line like
CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure
Or on systems that have the `env' program, you can do it like this:
env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure
Compiling For Multiple Architectures
You can compile the package for more than one kind of computer at the
same time, by placing the object files for each architecture in their
own directory. To do this, you must use a version of `make' that
supports the `VPATH' variable, such as GNU `make'. `cd' to the
directory where you want the object files and executables to go and run
the `configure' script. `configure' automatically checks for the
source code in the directory that `configure' is in and in `..'.
If you have to use a `make' that does not supports the `VPATH'
variable, you have to compile the package for one architecture at a time
in the source code directory. After you have installed the package for
one architecture, use `make distclean' before reconfiguring for another
Installation Names
By default, `make install' will install the package's files in
`/usr/local/bin', `/usr/local/man', etc. You can specify an
installation prefix other than `/usr/local' by giving `configure' the
option `--prefix=PATH'.
You can specify separate installation prefixes for
architecture-specific files and architecture-independent files. If you
give `configure' the option `--exec-prefix=PATH', the package will use
PATH as the prefix for installing programs and libraries.
Documentation and other data files will still use the regular prefix.
If the package supports it, you can cause programs to be installed
with an extra prefix or suffix on their names by giving `configure' the
option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
Optional Features
Some packages pay attention to `--enable-FEATURE' options to
`configure', where FEATURE indicates an optional part of the package.
They may also pay attention to `--with-PACKAGE' options, where PACKAGE
is something like `gnu-as' or `x' (for the X Window System). The
`README' should mention any `--enable-' and `--with-' options that the
package recognizes.
For packages that use the X Window System, `configure' can usually
find the X include and library files automatically, but if it doesn't,
you can use the `configure' options `--x-includes=DIR' and
`--x-libraries=DIR' to specify their locations.
Specifying the System Type
There may be some features `configure' can not figure out
automatically, but needs to determine by the type of host the package
will run on. Usually `configure' can figure that out, but if it prints
a message saying it can not guess the host type, give it the
`--host=TYPE' option. TYPE can either be a short name for the system
type, such as `sun4', or a canonical name with three fields:
See the file `config.sub' for the possible values of each field. If
`config.sub' isn't included in this package, then this package doesn't
need to know the host type.
If you are building compiler tools for cross-compiling, you can also
use the `--target=TYPE' option to select the type of system they will
produce code for and the `--build=TYPE' option to select the type of
system on which you are compiling the package.
Sharing Defaults
If you want to set default values for `configure' scripts to share,
you can create a site shell script called `' that gives
default values for variables like `CC', `cache_file', and `prefix'.
`configure' looks for `PREFIX/share/' if it exists, then
`PREFIX/etc/' if it exists. Or, you can set the
`CONFIG_SITE' environment variable to the location of the site script.
A warning: not all `configure' scripts look for a site script.
Operation Controls
`configure' recognizes the following options to control how it
Use and save the results of the tests in FILE instead of
`./config.cache'. Set FILE to `/dev/null' to disable caching, for
debugging `configure'.
Print a summary of the options to `configure', and exit.
Do not print messages saying which checks are being made.
Look for the package's source code in directory DIR. Usually
`configure' can determine that directory automatically.
Print the version of Autoconf used to generate the `configure'
script, and exit.
`configure' also accepts some other, not widely useful, options.
Tux Typing for Windows
Project Manager:
Sam Hart <>
Jacob Greig <>
Jesse Andrews <>
Windows Port by:
Olivier Dagenais <>
To install the binary package for Tux Typing for Windows:
1) Unzip the file (if you are reading this, then
you have already done that ;-)
2) Click on the "tuxtype" icon
3) Play the game ;-)
Please read the COPYING.TXT file for the copyright for Tux Typing,
and read the SDL-COPYING.TXT file for the copyright information for
SDL. Basically, this software is open-source and free-software.
SUBDIRS = tuxtype
EXTRA_DIST = AUTHORS COPYING ChangeLog INSTALL README TODO tuxtype.lsm tuxtype.spec README.Win32 config.h autorun.inf tuxtype2.ico
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(INSTALL_DATA) $(srcdir)/ChangeLog $(DESTDIR)$(prefix)/doc/$(PACKAGE)/ChangeLog
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(INSTALL_DATA) $(srcdir)/README $(DESTDIR)$(prefix)/doc/$(PACKAGE)/README
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(INSTALL_DATA) $(srcdir)/TODO $(DESTDIR)$(prefix)/doc/$(PACKAGE)/TODO
$(mkinstalldirs) $(DESTDIR)$(prefix)/doc/$(PACKAGE)
$(INSTALL_DATA) $(srcdir)/tuxtype.lsm $(DESTDIR)$(prefix)/doc/$(PACKAGE)/tuxtype.lsm
$(mkinstalldirs) $(DESTDIR)$(prefix)/share/$(PACKAGE)
$(INSTALL_DATA) $(srcdir)/tuxtype2.ico $(DESTDIR)$(prefix)/share/$(PACKAGE)/tuxtype2.ico
$(mkinstalldirs) $(DESTDIR)$(prefix)/share/$(PACKAGE)
$(INSTALL_DATA) $(srcdir)/autorun.inf $(DESTDIR)$(prefix)/share/$(PACKAGE)/autorun.inf
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/AUTHORS
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/COPYING
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/ChangeLog
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/INSTALL
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/README
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/TODO
-rm -f $(DESTDIR)$(prefix)/doc/$(PACKAGE)/tuxtype.lsm
-rm -rf $(DESTDIR)$(prefix)/doc/$(PACKAGE)
-rm -f $(DESTDIR)$(prefix)/share/$(PACKAGE)/autorun.inf
-rm -f $(DESTDIR)$(prefix)/share/$(PACKAGE)/tuxtype2.ico
-rm -rf $(DESTDIR)$(prefix)/share/$(PACKAGE)
AUTOMAKE_OPTIONS = foreign dist-bzip2
# Rule to build tar-gzipped distribution package
$(PACKAGE)-$(VERSION).tar.gz: distcheck
# Rule to build RPM distribution package
rpm: $(PACKAGE)-$(VERSION).tar.gz
rpm -ta $(PACKAGE)-$(VERSION).tar.gz
Tux Typing 2 Preview:
An Educational Typing Tutor Game Starring Tux, the Linux Penguin
(To install the game on your system, please read the INSTALL file.)
If you are interested in Translation/moving this game to another
language, please go to for more
information. Dansk is currently the only complete theme for TT2.
In Fish Cascade you control Tux as he searches for fish to eat. Fish fall
from the top of the screen. These fish have letters on them. Unforunate
for Tux, eating a fish with a letter on it will cause his stomach to
become ill, so it is up to you to help Tux eat fish! By typing the
letters, it will cause them to disappear so tux can chow down on the
In Comet Zap you control tux as he defends the city from comets. To
protect a city from a comet, type the letter on the comet and it will
cause tux to destroy it with a laser!
Tux Typing is Free-Software, distributable under the GNU General Public
License. Please read COPYING for more info.
Also, for those who may or may not be wondering: Yes, the rumors are
true.... Tux Typing has a few special `hidden' options. See if you can
figure out what it is... ;)
-Jesse Andrews --
Tux Typing :
An Educational Typing Tutor Game Starring Tux, the Linux Penguin
You need to have the development versions of SDL, SDL_Image and
SDL_Mixer, that is the .lib, .h and .dll files. They also need to be
in VC's search path:
Under "Include Files", add the directories where the include files for
all three projects are.
Under "Library Files", add the directories where the .lib files for
all three projects are.
Olivier Dagenais (Win32 Port)
Sam "Criswell" Hart (Tux Typing project manager)
-Clean up code! (Someone beat it severely with the "oogly stick"!)
o SOUND: I think the way laser.c handles sound playing should
be adopted by the rest of the app (via a function so we don't have
all these "if (sys_sound)" all over the place