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Commits on Source (4)
New upstream version 0.0.0+svn4262
· 3ca46d7b
Bas Couwenberg
authored
Feb 04, 2019
3ca46d7b
Merge tag 'upstream/0.0.0+svn4262'
· fe73d1be
Bas Couwenberg
authored
Feb 04, 2019
Upstream version 0.0.0+svn4262
fe73d1be
New upstream SVN snapshot.
· fba1adfa
Bas Couwenberg
authored
Feb 04, 2019
fba1adfa
Set distribution to unstable.
· 1767cd30
Bas Couwenberg
authored
Feb 04, 2019
1767cd30
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debian/changelog
View file @
1767cd30
mkgmap (0.0.0+svn4262-1) unstable; urgency=medium
* New upstream SVN snapshot.
-- Bas Couwenberg <sebastic@debian.org> Mon, 04 Feb 2019 13:18:48 +0100
mkgmap (0.0.0+svn4260-1) unstable; urgency=medium
* New upstream SVN snapshot.
...
...
resources/mkgmap-version.properties
View file @
1767cd30
svn.version
:
426
0
build.timestamp
:
201
8-12-28T10:15:41
+0000
svn.version
:
426
2
build.timestamp
:
201
9-01-11T09:35:26
+0000
resources/styles/default/inc/access_country
View file @
1767cd30
...
...
@@ -19,4 +19,11 @@ highway=bridleway & mkgmap:country=NLD { add foot=yes }
highway=trunk & mkgmap:country=ESP {add bicycle=yes; add foot=yes}
highway=bridleway & mkgmap:country=ESP {add bicycle=yes; add foot=yes}
# United Kingdom (GBR)
highway=cycleway & mkgmap:country=GBR {add foot=yes}
highway=bridleway & mkgmap:country=GBR {
add bicycle=yes;
add foot=yes;
add motor_vehicle=private
}
resources/styles/default/lines
View file @
1767cd30
...
...
@@ -10,8 +10,11 @@
addr:housenumber=* {set mkgmap:execute_finalize_rules=true}
aeroway=runway & highway!=* & is_closed()=false {name '${ref}'} [0x27 resolution 20]
(aeroway=taxiway | aeroway=taxilane) & highway!=* & is_closed()=false {name '${ref}'} [0x27 resolution 24]
abandoned=yes {deletealltags} # old, depreciated, ambiguous, method of handling abandoned
# do these as lines regardless of being closed unless explicity marked as area. continue in case also a highway
aeroway=runway & area!=yes {name '${ref}'} [0x27 resolution 20 continue]
(aeroway=taxiway | aeroway=taxilane) & area!=yes {name '${ref}'} [0x27 resolution 24 continue]
# Assign the street name for house number search
highway=* & name=* {set mkgmap:street='${name}'}
...
...
@@ -19,22 +22,21 @@ highway=* & name=* {set mkgmap:street='${name}'}
# Mark highways with the toll flag
highway=* & (toll=yes | toll=true) {set mkgmap:toll=yes}
# mark multipolygons as area
highway=* & mkgmap:mp_created=true {add area=yes}
# Hide proposed ways
highway=proposed | highway=proposal | highway=planned | highway~'.*proposed.*' {delete highway; delete junction}
# Hide removed ways
highway=razed | highway=dismantled
{deletealltags
}
highway=razed | highway=dismantled
| highway=disused | highway=demolished {delete highway; delete junction
}
# Hide abandoned ways. Abandoned highways have some evidence of their former existence but are no longer used. These
# abandoned highways could be useful in topographical maps.
# https://wiki.openstreetmap.org/wiki/Key:abandoned:
(abandoned:highway=* & highway!=*) | highway=abandoned {delete
alltags
}
(abandoned:highway=* &
(
highway!=*
| highway=yes)
) | highway=abandoned {delete
highway; delete junction
}
# Hide other non-existent ways
highway=unbuilt | highway=neverbuilt | highway=rejected | highway~'x-.*' {delete highway; delete junction}
# Remove highway tag from ways which are not suitable for routing
highway=traffic_signals | highway=junction | highway=island | highway=centre_line | highway=traffic_island | highway=stopline
highway=traffic_signals | highway=junction | highway=island | highway=centre_line | highway=traffic_island | highway=stopline |
highway=bus_stop | highway=bus_guideway | highway=emergency_access_point | highway=ohm:military:Trench
{delete highway}
highway=via_ferrata {delete highway} # this shouldn't show as routable on default map: path only for specialists
highway=piste | highway=ski {delete highway}
highway=no | highway=none {delete highway}
...
...
@@ -89,7 +91,7 @@ highway=* & (
(highway=bridleway | highway=path | highway=track) & mkgmap:unpaved!=0 {add mkgmap:unpaved=1}
(highway=unsurfaced | highway=via_ferrata) {set mkgmap:unpaved=1}
highway=* & mkgmap:unpaved!=1 & smoothness~'.*(bad|horrible|impassable)' {add mkgmap:road-speed=
'
-2
'
}
highway=* & mkgmap:unpaved!=1 & smoothness~'.*(bad|horrible|impassable)' {add mkgmap:road-speed=-2}
# Good ways without relation
highway=* & mkgmap:fast_road!=* & (int_ref=* | network=e-road | network=AH | network=TAH | network=US:I | network=US:US)
...
...
@@ -98,16 +100,25 @@ highway=* & mkgmap:fast_road!=* & (int_ref=* | network=e-road | network=AH | net
highway=* & (access=hov | hov=designated | oneway=reversible)
{set mkgmap:road-class=-2; set mkgmap:road-speed=-2; delete mkgmap:fast_road}
# convert some specific to generic with restrictions (platform is in a bus station)
highway=steps | highway=corridor | highway=stepping_stones | highway=elevator | highway=escalator | highway=platform
{set highway=footway; add bicycle=no}
# virtual seems to be a way across a pedestrian area
highway=crossing | highway=virtual
{set highway=path} # following logic may change
# Convert generic path to most specific
highway=footway & snowplowing!=no & (bicycle=yes | bicycle=designated | bicycle=permissive | bicycle=official)
{set highway=cycleway; set bicycle=yes; set foot=yes}
highway=path & snowplowing!=no & (bicycle=designated | bicycle=permissive | bicycle=official)
{set highway=cycleway; set bicycle=yes}
highway=path & (horse=designated | horse=permissive | horse=official)
{set highway=bridleway; set horse=yes}
highway=path & (designation=permissive_bridleway | designation=public_bridleway)
{set highway=bridleway; add foot=yes}
highway=path & (designation=permissive_footpath | designation=public_footpath)
{set highway=footway; add foot=designated}
highway=path & snowplowing!=no & (bicycle=designated | bicycle=permissive | bicycle=official | cycleway=lane)
{set highway=cycleway; add foot=yes}
highway=path & foot=designated
{set highway=footway}
leisure=track & area!=yes {add highway=footway; name '${name} (${sport})' | '${name}'}
(
man_made=pier | man_made=piste:halfpipe
) & area!=yes
{add highway=footway; name '${ref} ${name}' | '${ref}' | '${name}'}
man_made=pier | man_made=piste:halfpipe {add highway=footway; name '${ref} ${name}' | '${ref}' | '${name}'}
# Roundabouts
junction=roundabout & (highway=trunk | highway=trunk_link) [0x0c road_class=4 road_speed=2 resolution 24 continue]
...
...
@@ -167,31 +178,59 @@ highway=tertiary_link [0x08 road_class=1 road_speed=1 resolution 22]
highway=minor [0x06 road_class=1 road_speed=3 resolution 21]
highway=unclassified [0x06 road_class=0 road_speed=3 resolution 21]
# Some countries allow, others disallow bicycling on pedestrian streets.
# To allow bicycling, add 'add bicycle=yes'
highway=pedestrian & area!=yes [0x16 road_class=0 road_speed=0 resolution 22]
highway=yes {set highway=footway} # fix common bad tagging - little bits of path to join other routable ways
# Some countries allow, others disallow bicycling on pedestrian streets. See inc/access_country
# highway=pedestrian could be closed polygon to represent a 'square', add route regardless and continue for polygon processing
highway=pedestrian {set tmp:stopMopUp=yes} [0x16 road_class=0 road_speed=0 resolution 22 continue with_actions]
highway=living_street [0x06 road_class=0 road_speed=1 resolution 22]
highway=residential [0x06 road_class=0 road_speed=2 resolution 22]
highway=bridleway [0x07 road_class=0 road_speed=0 resolution 23]
highway=byway [0x16 road_class=0 road_speed=0 resolution 23]
highway=driveway {set highway=service; add service=driveway} # fix common bad tagging
highway=access {set highway=service} # fix common bad tagging
highway=access_ramp {set highway=footway} # proposed
highway=service & service=parking_aisle [0x07 road_class=0 road_speed=1 resolution 24]
highway=service & (service=alley | service=driveway) [0x07 road_class=0 road_speed=0 resolution 23]
highway=service [0x07 road_class=0 road_speed=2 resolution 22]
highway=cycleway [0x07 road_class=0 road_speed=1 resolution 23]
highway=footway | highway=path | highway=steps [0x16 road_class=0 road_speed=0 resolution 23]
# highway=footway is often an area as well, continue for polygon processing
highway=footway {set tmp:stopMopUp=yes} [0x16 road_class=0 road_speed=0 resolution 23 continue with_actions]
highway=trail {set highway=path; add bicycle=no} # fix common bad tagging
highway=path [0x16 road_class=0 road_speed=0 resolution 23]
highway=track [0x0a road_class=0 road_speed=1 resolution 22]
highway=unsurfaced [0x0a road_class=0 road_speed=1 resolution 22]
highway=road {add mkgmap:dead-end-check=false} [0x06 road_class=0 road_speed=1 resolution 22]
# handle some rarer bits of road. Do just in case joining paths or bits of one-way roads
highway=turning_loop | highway=turning_circle | highway=layby | highway=escape | highway=emergency_bay
[0x07 road_class=0 road_speed=0 resolution 24]
# These are too specialized to have routing, so shouldn't drop into the mop-up, but, maybe needing TYP, can be shown on the map
highway=raceway | highway=gallop {add name='${highway}'} [0x30 resolution 23]
# Don't have routable for either of these:
# most 'rest_area' don't connect to the main road
# 'services' is normally a big area that covers the whole complex
highway=rest_area | highway=services {set tmp:stopMopUp=yes}
# Mop up any unrecognised highway types
highway=* & area!=yes [0x07 road_class=0 road_speed=0 resolution 23]
#highway=* & tmp:stopMopUp!=yes {echotags 'mop-up highway'} # mostly actual road names
# It is considered best not to process unrecognised highway types
#highway=* & area!=yes & tmp:stopMopUp!=yes [0x07 road_class=0 road_speed=0 resolution 23]
natural=coastline [0x15 resolution 12]
power=line [0x29 resolution 21]
# following really should be removed, but see: http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2016q3/025104.html
railway=abandoned [0x0a road_class=0 road_speed=1 resolution 22]
railway=platform [0x16 road_class=0 road_speed=0 resolution 23]
# Railway lines, note that many devices display type 0x14 only at resolution 24
...
...
@@ -225,6 +264,10 @@ waterway=river [0x1f resolution 18]
waterway=rapids|waterway=waterfall [0x1f resolution 22]
waterway=stream | waterway=drain [0x18 resolution 22]
# mop up any remaining water lines
waterway=* & waterway!=no & (area=no | (is_closed()=false & mkgmap:mp_created!=true))
{add name='${waterway|subst:"_=> "}'} [0x26 resolution 24]
include 'inc/contour_lines';
<finalize>
...
...
resources/styles/default/points
View file @
1767cd30
...
...
@@ -64,31 +64,32 @@ internet_access=* & internet_access!=no & internet_access!=yes
include 'inc/name';
place=city & population > 999999 & name=* {set tmp:city=yes} [0x0100 resolution 12 continue with_actions]
place=city & population > 799999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0200 resolution 14 continue with_actions]
place=city & population > 399999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0300 resolution 15 continue with_actions]
place=city & population > 299999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0400 resolution 16 continue with_actions]
place=city & population > 199999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0500 resolution 16 continue with_actions]
place=city & population > 99999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0600 resolution 17 continue with_actions]
place=city & population > 49999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0700 resolution 17 continue with_actions]
place=city & population > 9999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0800 resolution 18 continue with_actions]
place=city & population > 0 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0800 resolution 18 continue with_actions]
place=city & tmp:city!=yes & name=* {set tmp:city=yes} [0x0700 resolution 18 continue with_actions]
place=town & population > 69999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0600 resolution 17 continue with_actions]
place=town & population > 19999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0700 resolution 18 continue with_actions]
place=town & population > 9999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0800 resolution 19 continue with_actions]
place=town & population > 4999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0900 resolution 19 continue with_actions]
place=town & population > 999 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0a00 resolution 19 continue with_actions]
place=town & population > 0 & tmp:city!=yes & name=* {set tmp:city=yes} [0x0b00 resolution 20 continue with_actions]
place=town & tmp:city!=yes & name=* {set tmp:city=yes} [0x0800 resolution 19 continue with_actions]
place=island & tmp:city!=yes {set tmp:city=yes} [0x650c resolution 20 continue with_actions]
place=islet & tmp:city!=yes {set tmp:city=yes} [0x650c resolution 22 continue with_actions]
place=village & tmp:city!=yes {set tmp:city=yes} [0x0900 resolution 22 continue with_actions]
place=suburb & tmp:city!=yes {set tmp:city=yes} [0x0a00 resolution 22 continue with_actions]
place=hamlet & tmp:city!=yes {set tmp:city=yes} [0x0b00 resolution 24 continue with_actions]
place=city & population > 999999 & name=* [0x0100 resolution 12]
place=city & population > 799999 & name=* [0x0200 resolution 14]
place=city & population > 399999 & name=* [0x0300 resolution 15]
place=city & population > 299999 & name=* [0x0400 resolution 16]
place=city & population > 199999 & name=* [0x0500 resolution 16]
place=city & population > 99999 & name=* [0x0600 resolution 17]
place=city & population > 49999 & name=* [0x0700 resolution 17]
place=city & population > 9999 & name=* [0x0800 resolution 18]
place=city & population > 0 & name=* [0x0800 resolution 18]
place=city & name=* [0x0700 resolution 18]
place=town & population > 69999 & name=* [0x0600 resolution 17]
place=town & population > 19999 & name=* [0x0700 resolution 18]
place=town & population > 9999 & name=* [0x0800 resolution 19]
place=town & population > 4999 & name=* [0x0900 resolution 19]
place=town & population > 999 & name=* [0x0a00 resolution 19]
place=town & population > 0 & name=* [0x0b00 resolution 20]
place=town & name=* [0x0800 resolution 19]
place=village & name=* [0x0900 resolution 22]
place=suburb & name=* [0x0a00 resolution 22]
place=hamlet & name=* [0x0b00 resolution 24]
place=island & name=* [0x650c resolution 20]
place=islet & name=* [0x650c resolution 22]
#aeroway=airport [0x5900 resolution 22]
aeroway=airport [0x2f04 resolution 22]
...
...
@@ -123,12 +124,7 @@ amenity=embassy & country=* {set name='${country} ${name|def:Embassy}'} [0x3003
amenity=embassy & country!=* [0x3003 resolution 24 default_name 'Embassy']
amenity=emergency_phone [0x2f12 resolution 24 default_name 'Emergency Phone']
amenity=ferry_terminal [0x2f08 resolution 22]
amenity=fast_food & cuisine=grill [0x2a03 resolution 24]
amenity=fast_food & cuisine~'.*pizza.*' [0x2a0a resolution 24]
amenity=fast_food & cuisine=* {add name='${cuisine|subst:"_=> "}'} [0x2a07 resolution 24]
amenity=fast_food [0x2a07 resolution 24]
# handle amenity=fast_food rules later in file
amenity=fire_station [0x3008 resolution 24]
amenity=food_court [0x2a13 resolution 24]
amenity=fuel & fuel:HGV_diesel=yes [0x2f16 resolution 23]
...
...
@@ -149,41 +145,12 @@ amenity=prison [0x3007 resolution 24 default_name 'Prison']
amenity=pub [0x2d02 resolution 24]
amenity=public_building [0x3007 resolution 24]
amenity=recycling [0x2f15 resolution 24 default_name 'Recycling']
amenity=restaurant & cuisine=american [0x2a01 resolution 24]
amenity=restaurant & cuisine=asian [0x2a02 resolution 24]
amenity=restaurant & cuisine=bagel [0x2a0d resolution 24]
amenity=restaurant & cuisine=barbecue [0x2a03 resolution 24]
amenity=restaurant & cuisine=british [0x2a11 resolution 24]
amenity=restaurant & cuisine=chinese [0x2a04 resolution 24]
amenity=restaurant & cuisine=curry [0x2a02 resolution 24]
amenity=restaurant & cuisine=deli [0x2a05 resolution 24]
amenity=restaurant & cuisine=french [0x2a0f resolution 24]
amenity=restaurant & cuisine=fish_and_chips [0x2a11 resolution 24]
amenity=restaurant & (cuisine=german | cuisine=bavarian) [0x2a10 resolution 24]
amenity=restaurant & cuisine=grill [0x2a03 resolution 24]
amenity=restaurant & cuisine=indian [0x2a02 resolution 24]
amenity=restaurant & cuisine=international [0x2a06 resolution 24]
amenity=restaurant & cuisine=italian [0x2a08 resolution 24]
amenity=restaurant & cuisine=japanese [0x2a02 resolution 24]
amenity=restaurant & cuisine=korean [0x2a02 resolution 24]
amenity=restaurant & cuisine=mexican [0x2a09 resolution 24]
amenity=restaurant & cuisine~'.*pizza.*' [0x2a0a resolution 24]
amenity=restaurant & cuisine=sea_food [0x2a0b resolution 24]
# often "seafood" is used instead of official tag "sea_food"
amenity=restaurant & cuisine=seafood [0x2a0b resolution 24]
amenity=restaurant & cuisine=spanish [0x2a09 resolution 24]
amenity=restaurant & cuisine=speciality [0x2a12 resolution 24]
amenity=restaurant & cuisine=steak [0x2a0c resolution 24]
amenity=restaurant & cuisine=thai [0x2a02 resolution 24]
amenity=restaurant & cuisine=* {add name='${cuisine|subst:"_=> "}'} [0x2a13 resolution 24]
amenity=restaurant [0x2a00 resolution 24]
# handle amenity=restaurant rules later in file
amenity=school [0x2c05 resolution 24]
# amenity=shelter is ambiguous; when possible, consider using other tags:
# tourism=lean_to or tourism=picnic_site
# shelter=yes on highway=bus_stop or highway=tram_stop or railway=halt
amenity=shelter [0x2b06 resolution 24 default_name 'Shelter']
amenity=shelter
& shelter_type!=public_transport
[0x2b06 resolution 24 default_name 'Shelter']
# amenity=supermarket is superceded by shop=supermarket
amenity=supermarket [0x2e02 resolution 24]
amenity=taxi [0x2f17 resolution 24]
...
...
@@ -217,13 +184,13 @@ leisure=ice_rink [0x2d08 resolution 24]
leisure=marina [0x4300 resolution 24]
leisure=nature_reserve & name=* [0x6612 resolution 24]
leisure=park [0x2c06 resolution 24]
leisure=pitch {name '${name} (${sport})' | '${
name
}'} [0x2c08 resolution 24]
leisure=pitch {name '${name} (${sport})' | '${
sport
}'} [0x2c08 resolution 24]
leisure=playground [0x2c06 resolution 24 default_name 'Playground']
leisure=recreation_ground [0x2c08 resolution 24 default_name 'Rec.']
leisure=sports_center | leisure=sports_centre {name '${name} (${sport})' | '${
name
}'} [0x2d0a resolution 24]
leisure=stadium {name '${name} (${sport})' | '${
name
}'} [0x2c08 resolution 24]
leisure=sports_center | leisure=sports_centre {name '${name} (${sport})' | '${
sport
}'} [0x2d0a resolution 24]
leisure=stadium {name '${name} (${sport})' | '${
sport
}'} [0x2c08 resolution 24]
leisure=swimming_pool [0x2d09 resolution 24]
leisure=track {name '${name} (${sport})' | '${
name
}'} [0x2c08 resolution 24]
leisure=track {name '${name} (${sport})' | '${
sport
}'} [0x2c08 resolution 24]
leisure=water_park [0x2d09 resolution 24]
man_made=tower | man_made=mast | landmark=chimney [0x6411 resolution 24]
...
...
@@ -306,6 +273,62 @@ tourism=zoo [0x2c07 resolution 24]
tourism=* & tourism!=yes & tourism!=no {add name='${tourism|subst:"_=> "}'}
tourism=* & tourism!=no [0x2c0d resolution 24]
# amenity=restaurant/fast_food/cafe/pub and shop=* can use cuisine, so have cuisine section later than where the others
# should take precedence
# Have the following 2 lines here rather than after cuisine=... so that, for amenity=fast_food, cuisine is ignored
amenity=fast_food & cuisine=* {add name='${cuisine|subst:"_=> "}'} [0x2a07 resolution 24]
amenity=fast_food [0x2a07 resolution 24]
# "Food & Drink" Search has categories as follows, corresponding to 0x2a00 - 0x2a13:
# All, American, Asian, Barbeque, Chinese, Deli/Bakery, International, Fast Food, Italian, Mexican, Pizza,
# Seafood, Steak/Grill, Bagel/Donut, Cafe/Diner, French, German, British Isles, Speciality Food Products, Other
amenity=restaurant & cuisine!=*
[0x2a00 resolution 24]
cuisine=american | cuisine=burger
[0x2a01 resolution 24]
cuisine=asian | cuisine=japanese | cuisine=indian | cuisine=curry | cuisine=thai | cuisine=sushi | cuisine=korean
[0x2a02 resolution 24]
cuisine=barbecue | cuisine=bbq | cuisine=kebab | cuisine=chicken
[0x2a03 resolution 24]
cuisine=chinese | cuisine=vietnamese
[0x2a04 resolution 24]
cuisine=deli | cuisine=sandwich
[0x2a05 resolution 24]
cuisine=international
[0x2a06 resolution 24]
cuisine=fast_food
[0x2a07 resolution 24]
cuisine=italian | cuisine=pasta
[0x2a08 resolution 24]
cuisine=mexican | cuisine=spanish | cuisine=tapas
[0x2a09 resolution 24]
cuisine~'.*pizza.*'
[0x2a0a resolution 24]
cuisine=seafood | cuisine=sea_food | cuisine=fish
[0x2a0b resolution 24]
cuisine=steak | cuisine=grill | cuisine=steak_house
[0x2a0c resolution 24]
cuisine=bagel | cuisine=donut
[0x2a0d resolution 24]
cuisine=cafe | cuisine=diner | cuisine=coffee_shop
[0x2a0e resolution 24]
cuisine=french
[0x2a0f resolution 24]
cuisine=german | cuisine=bavarian
[0x2a10 resolution 24]
cuisine=british | cuisine=fish_and_chips
[0x2a11 resolution 24]
cuisine=speciality | cuisine=local | cuisine=regional
[0x2a12 resolution 24]
amenity=restaurant {add name='${cuisine|subst:"_=> "}'}
[0x2a13 resolution 24]
#common ones not handled:
# ice_cream,greek,turkish,noodle,portugese,pasties,lebanese,brazilian,mediterranean,oriental,caribbean,vegetarian
# Have the following 2 lines here rather than before cuisine=... so that, for amenity=fast_food, cuisine is respected
#amenity=fast_food & cuisine=* {add name='${cuisine|subst:"_=> "}'} [0x2a07 resolution 24]
#amenity=fast_food [0x2a07 resolution 24]
barrier=bollard | barrier=bus_trap | barrier=gate [0x660f resolution 24]
barrier=block | barrier=cycle_barrier | barrier=stile | barrier=kissing_gate [0x660f resolution 24]
...
...
@@ -315,6 +338,7 @@ natural=beach [0x6604 resolution 24]
natural=glacier [0x650a resolution 24]
natural=spring [0x6511 resolution 24]
natural=stream [0x6512 resolution 24]
natural=water & (water=canal | water=lock) & name=* [0x6505 resolution 24]
natural=water & name=* [0x6603 resolution 24]
natural=waterfall | waterway=waterfall [0x6508 resolution 24]
natural=wetland & name=* [0x6513 resolution 24]
...
...
resources/styles/default/polygons
View file @
1767cd30
...
...
@@ -17,13 +17,14 @@ include 'inc/name';
aeroway=airport [0x07 resolution 20]
aeroway=aerodrome [0x07 resolution 20]
aeroway=runway {name '${ref}'} [0x0e resolution 20]
aeroway=taxiway | aeroway=taxilane {name '${ref}'} [0x0e resolution 24]
aeroway=runway
& area=yes
{name '${ref}'} [0x0e resolution 20]
(
aeroway=taxiway | aeroway=taxilane
) & area=yes
{name '${ref}'} [0x0e resolution 24]
aeroway=heliport [0x07 resolution 20]
aeroway=helipad [0x0e resolution 22]
amenity=kindergarten [0x0a resolution 22]
amenity=cafe | amenity=fast_food | amenity=restaurant | amenity=food_court [0x08 resolution 22]
amenity=cafe | amenity=fast_food | amenity=restaurant [0x08 resolution 24]
amenity=food_court [0x08 resolution 22]
amenity=college [0x0a resolution 22]
parking=underground | parking=multi-storey [0x06 resolution 22]
amenity=parking | parking=surface [0x05 resolution 22]
...
...
@@ -51,31 +52,46 @@ leisure=track & area=yes [0x19 resolution 21]
leisure=water_park [0x09 resolution 21]
place=village [0x03 resolution 19]
place=suburb [0x02 resolution 19]
shop=* {add name='${shop|subst:"_=> "}'} [0x08 resolution 22]
# squares and plazas
place=square [0x17 resolution 22]
highway=pedestrian & (area=yes | mkgmap:mp_created=true) [0x17 resolution 22]
#
other highways that have area=yes set must be parking lots
highway=
* & (area=yes | mkgmap:mp_created=true)
[0x
05
resolution 22]
#
following rule also renders a closed way without area attribute as a plaza
highway=
pedestrian & area!=no
[0x
17
resolution 22]
historic=museum | historic=memorial [0x1e resolution 21]
historic=archaeological_site | historic=ruins [0x1e resolution 21]
# footways areas are similar, but should be explicity marked as such
highway=footway & area=yes [0x17 resolution 24]
# other highways that have area=yes are probably parking lots, eg services/rest_area
(highway=services | highway=rest_area) & area!=no [0x05 resolution 22]
historic=* & historic!=no & historic!=yes & boundary!=* {add name='${historic|subst:"_=> "}'} [0x1e resolution 21]
landuse=basin [0x3f resolution 20]
landuse=reservoir | (natural=water & water=reservoir) [0x3f resolution 20]
dock=drydock [0x4c resolution 22] # might also have natural=water
natural=bay [0x3d resolution 18]
natural=glacier [0x4d resolution 18]
natural=marsh [0x51 resolution 20]
natural=mud [0x51 resolution 20]
natural=wetland [0x51 resolution 20]
natural=water & water=canal [0x48 resolution 22]
natural=water & water=lock [0x4c resolution 22 default_name 'Lock']
natural=water & area_size() < 100000 [0x41 resolution 22] # Small Lake
natural=water [0x3c resolution 18]
natural=waterfall | waterway=waterfall [0x47 resolution 21]
natural=sea {add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2} [0x32 resolution 10]
waterway=riverbank [0x46 resolution 20]
# mop up any remaining water areas
waterway=* & waterway!=no & area!=no {add name='${waterway|subst:"_=> "}'} [0x3b resolution 22]
landuse=allotments [0x4e resolution 21]
landuse=cemetery | landuse=cemetary | amenity=grave_yard [0x1a resolution 21]
landuse=commercial [0x0c resolution 19]
...
...
@@ -110,12 +126,7 @@ building=* & building!=no [0x13 resolution 24]
tourism=* & area!=no & waterway!=* {add name='${tourism|subst:"_=> "}'} [0x1f resolution 24]
# man_made can be used on areas or lines
man_made=* & area!=no & (
man_made!=door & man_made!=embankment & man_made!=breakwater & man_made!=cable_line & man_made!=cutline &
man_made!=cutting & man_made!=levee & man_made!=trench & man_made!=groyne & man_made!=reinforced_slope)
{add name='${man_made|subst:"_=> "}'} [0x13 resolution 24]
man_made=* & area=yes {add name='${man_made|subst:"_=> "}'} [0x13 resolution 24]
man_made=* & area!=no {add name='${man_made|subst:"_=> "}'} [0x13 resolution 24]
# render small named islands
place=island & name=* & area_size() < 1000000 [0x53 resolution 19]
...
...