1. 11 Mar, 2014 2 commits
    • Stefan Schmidt's avatar
      ChangeLog: Put notice at the top for efl. · f38dc856
      Stefan Schmidt authored
      For reasons that are beyond me we have a different order for the ChangeLog
      in EFL compared to the other repos. But its gone now anyway no need to feel
      bad about it.
      +1 karma for TAsn to point it out -1 karma for TAsn to force his name into
      commit messages.
    • Stefan Schmidt's avatar
      ChangeLog: Add forgetten out of date notice · 90fe81a0
      Stefan Schmidt authored
      I only added it to some of our repos but not all. Adding it now to make
      it clear for people that this file is now longer updated
  2. 09 Feb, 2014 2 commits
  3. 02 Dec, 2013 2 commits
  4. 28 Nov, 2013 1 commit
  5. 27 Nov, 2013 1 commit
  6. 26 Nov, 2013 5 commits
  7. 25 Nov, 2013 3 commits
  8. 21 Nov, 2013 1 commit
  9. 20 Nov, 2013 4 commits
  10. 19 Nov, 2013 1 commit
  11. 08 Nov, 2013 1 commit
    • Youngbok Shin's avatar
      [edje_entry] Add null checking for name of anchor and item. · d6456c6c
      Youngbok Shin authored
      Even if the anchor name is null, it will be appended to "anchors".
      There are many null checking for name of anchor.
      So it should be checked in geometry_get functions.
      Test Plan:
      Test with text "<a href =abc>We can't find name in this case</a>".
      This text makes break the application. Because of a space between "href" and "=".
      The name of anchor will be saved as null in "anchors".
      Reviewers: woohyun, tasn, cedric
      CC: cedric, raster
      Differential Revision: https://phab.enlightenment.org/D318
  12. 04 Nov, 2013 1 commit
  13. 01 Nov, 2013 2 commits
  14. 24 Oct, 2013 1 commit
    • Sung W. Park's avatar
      EvasGL: Fixed direct rendering not clipping issue · 7dc102c5
      Sung W. Park authored
      Evas GL direct rendering mode didn't properly take into account
      the image object's clipping information and clip the region that
      it was directly rendering to. Hence there were issues with the
      direct rendering region drawing over the objects that are sitting
      on top of it.
      Also, cleaned up the direct rendering coordinate computation code
      and a nasty dependency with image object that should have been
      removed a long time ago.  Basically the evas-gl engine was directly
      accessing the image object data structure for its data when it
      really should have just passed along necessary information.
  15. 18 Oct, 2013 1 commit
  16. 15 Oct, 2013 2 commits
  17. 11 Oct, 2013 10 commits