Upgrading to GitLab 11.11.0.

Commit ed3d0e9b authored by Markus Koschany's avatar Markus Koschany

Import Upstream version 0.5.2+dfsg

parents
Mike Cook <gauntalus@users.sourceforge.net> Developer
Joe Flint <gyrojoe@users.sourceforge.net> Developer
Brian Lindsley <xaksei@users.sourceforge.net> Artist
Neil Pankey <neilpa@users.sourceforge.net> Developer
This diff is collapsed.
2006-12-24 Neil Pankey <neilpa@users.sourceforge.net>
* Third public release (Alpha 0.5)
2006-02-12 Joe Flint <gyrojoe@users.sourceforge.net>
* Second public release (Alpha 0.3)
2005-07-30 Joe Flint <gyrojoe@users.sourceforge.net>
* Added documentation files
* First public release (Alpha 0.1)
This diff is collapsed.
Linux:
To build Brutal Chess on Linux, you will need recent version of SDL, SDL_Image,
and FreeType. SDL 1.2.7 and FreeType 2.1.9 are known to work. The first thing
to do is run ./configure. This should autogenerate a Makefile if you have all
the necassary dependencies installed. If this failed for some reason look at
the output and install any missing libraries. This can sometimes be difficult
to figure out so if you have problems please provide us with feedback so that
we can provide more complete documentation. After you have a Makefile simply
type make and that will build the binary in the src directory. Finally you can
run 'make install' as root user to install Brutal Chess for all users on the
system. You can delete the build directory after install if you choose to do so.
Note to Debian Users:
Make sure that you have development versions of Xmu and Xi libraries installed
or the autogeneration of the Makefile will fail when trying to verify that you
have SDL installed. On Ubuntu the needed packages are libxmu-dev and libxi-dev.
Windows:
To build Brutal Chess on Windows, Microsoft Visual Studio .NET 2005 is
recommended. Building under other compilers may be possible, but hasn't been
tested. In addition, the FreeType, SDL, and SDL_Image development libraries
must be installed. Open brutalchess.sln and build Brutal Chess to make the
executable.
AUTOMAKE_OPTIONS = foreign
SUBDIRS = src art fonts models
doc_DATA = README AUTHORS COPYING INSTALL NEWS ChangeLog
This diff is collapsed.
Brutal Chess 0.5.2:
- Fixed bug that allowed white pawns to move backwards
- Fixed minor bug where a few moves weren't generated in one case
- Small optimizations of the AI when evaluating the board
- Modified installer to work on pre Windows XP systems
Brutal Chess Alpha 0.5.1:
- Fixed colors of the board squares
- Fixed bug that allowed castling when it shouldn't have been legal
- Added proper Linux install scripts
Brutal Chess Alpha 0.5:
- Completely new code base
- Menu system to replace console
- Select pawn promotion piece through new interface
- Variable AI difficulty
- New loading screen
- Shadows and other graphical tweaks
- Full rotation of the camera
- History arrows displaying previous move
- MD3 (Quake 3) model support
Brutal Chess Alpha 0.3:
- Much improved AI
- Reflections, textures, and other graphical improvements
- Commands can be typed into the console (only one command in this release)
- Selected piece can be dropped by right clicking
- Piece move animations improved
Brutal Chess Alpha 0.1:
- First public release
Introduction
============
This is Brutal Chess Alpha, version 0.5. Brutal Chess is a cross-platform GPL
chess game with 3D graphics powered by OpenGL and SDL. This release is an alpha
version and is by no means feature complete. The major focus of the release was
a complete rewrite of the entire code base. There have also been improvements
to the user interface. Future versions should focus on more features for the
users and happen at a much quicker pace.
New In This Release
===================
* Completely new code base
* Menu system to replace console
* Select pawn promotion piece through new interface
* Variable AI difficulty
* New loading screen
* Shadows and other graphical tweaks
* Full rotation of the camera
* History arrows displaying previous move
* MD3 (Quake 2) model support
Bug Fixes (0.5.1):
* Fixed colors of the board squares
* Fixed bug that allowed castling when it shouldn't have been legal
* Added proper Linux install scripts
Bug Fixes (0.5.2):
* Fixed bug that allowed white pawns to move backwards
* Fixed minor bug where a few moves weren't generated in one case
* Small optimizations of the AI when evaluating the board
* Modified installer to work on pre Windows XP systems
Building.Linux
==============
To build Brutal Chess on Linux, you will need recent version of SDL, SDL_Image,
and FreeType. SDL 1.2.7 and FreeType 2.1.9 are known to work. The first thing
to do is run ./configure. This should autogenerate a Makefile if you have all
the necassary dependencies installed. If this failed for some reason look at
the output and install any missing libraries. This can sometimes be difficult
to figure out so if you have problems please provide us with feedback so that
we can provide more complete documentation. After you have a Makefile simply
type make and that will build the binary in the src directory. Finally you can
run 'make install' as root user to install Brutal Chess for all users on the
system. You can delete the build directory after install if you choose to do so.
Note to Debian Users:
Make sure that you have development versions of Xmu and Xi libraries installed
or the autogeneration of the Makefile will fail when trying to verify that you
have SDL installed. On Ubuntu the needed packages are libxmu-dev and libxi-dev.
Building.Win32
==============
To build Brutal Chess on Windows, Microsoft Visual Studio .NET 2005 is
recommended. Building under other compilers may be possible, but hasn't been
tested. In addition, the FreeType, SDL, and SDL_Image development libraries
must be installed. Open brutalchess.sln and build Brutal Chess to make the
executable.
Building.OSX
============
For this release we do not have a Mac OSX build due to lack of a development
machine. It should still be possible build from source provided you have the
SDL framework and other required libraries (Freetype2, SDL_Image) installed. We
would still like to provide a Mac build so if anyone out there can help with
this please contact us.
Running
=======
Run Brutal Chess from the source directory by running ./brutalchess on Linux or
by opening brutalchess.exe on Windows.
Gameplay Notes
==============
All standard chess moves should be supported. To move, simply click on a piece,
then click on the destination square. To deselect a piece, click on it again or
click the right mouse button. To castle, move the king to his destination
square and the rook will be moved appropriately. Pawn promotion is no longer
limited to only queens. When a move results in pawn promotion simply click the
piece you would like to promote to.
In this version it is possible to rotate the camera angle with the right mouse
button. When you don't already have a piece selected, press and hold the right
mouse button and move the camera to rotate the view and then release it.
Added for this release is a new menuing interface. Various graphical and
gameplay options can be modified using this. Simply pressing the ESC key will
bring up the main menu. From here you can set different options, start a new
game or exit the application. To navigate back from submenus and return to the
game just use ESC. As a note, when playing against the Hard player he can take
over 30 seconds to decide on his move.
When the match ends, either with checkmate or stalemate, the menu screen will
be displayed with the option to repeat the game with the same settings as the
previous one, start a new game with different settings or exit the application.
Graphics Notes
==============
The piece reflections and shadows, new for this release, effectively triple the
number of polygons drawn on the screen. If you experience slow gameplay, one
possible solution is to disable them. Running Brutal Chess with the -r flag
will disable reflections and -s will disable shadows. Alternatively, you can
turn them off using the menu screen under the graphics section.
Reporting Bugs
==============
When you notice a bug, please take a screenshot of the application (if
applicable) and then quit the program. Copy the log.txt file to a different
location and submit it with your bug report. The log.txt file can be found in
the directory of the executable.
Please submit bug reports via the sourceforge.net tracker at:
http://sourceforge.net/tracker/?func=add&group_id=139550&atid=743808
In order to help speed the bug fixing process, please provide as much
information a possible when submitting the bug.
For additional bug information as well as code discussion, send an email to:
brutalchess-devel@lists.sourceforge.net
# Configure paths for SDL
# Sam Lantinga 9/21/99
# stolen from Manish Singh
# stolen back from Frank Belew
# stolen from Manish Singh
# Shamelessly stolen from Owen Taylor
AC_DEFUN([AC_DEFINE_DIR], [
prefix_NONE=
exec_prefix_NONE=
test "x$prefix" = xNONE && prefix_NONE=yes &&
prefix=$ac_default_prefix
test "x$exec_prefix" = xNONE && exec_prefix_NONE=yes &&
exec_prefix=$prefix
dnl In Autoconf 2.60, ${datadir} refers to ${datarootdir}, which in turn
dnl refers to ${prefix}. Thus we have to use `eval' twice.
eval ac_define_dir="\"[$]$2\""
eval ac_define_dir="\"$ac_define_dir\""
AC_SUBST($1, "$ac_define_dir")
AC_DEFINE_UNQUOTED($1, "$ac_define_dir", [$3])
test "$prefix_NONE" && prefix=NONE
test "$exec_prefix_NONE" && exec_prefix=NONE
])
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
dnl
AC_DEFUN(AM_PATH_SDL,
[dnl
dnl Get the cflags and libraries from the sdl-config script
dnl
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
sdl_prefix="$withval", sdl_prefix="")
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
sdl_exec_prefix="$withval", sdl_exec_prefix="")
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
, enable_sdltest=yes)
if test x$sdl_exec_prefix != x ; then
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
fi
fi
if test x$sdl_prefix != x ; then
sdl_args="$sdl_args --prefix=$sdl_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_prefix/bin/sdl-config
fi
fi
AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
min_sdl_version=ifelse([$1], ,0.11.0,$1)
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
no_sdl=""
if test "$SDL_CONFIG" = "no" ; then
no_sdl=yes
else
SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
if test "x$enable_sdltest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
dnl
dnl Now check if the installed SDL is sufficiently new. (Also sanity
dnl checks the results of sdl-config to some extent
dnl
rm -f conf.sdltest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
char*
my_strdup (char *str)
{
char *new_str;
if (str)
{
new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char));
strcpy (new_str, str);
}
else
new_str = NULL;
return new_str;
}
int main (int argc, char *argv[])
{
int major, minor, micro;
char *tmp_version;
/* This hangs on some systems (?)
system ("touch conf.sdltest");
*/
{ FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
/* HP/UX 9 (%@#!) writes to sscanf strings */
tmp_version = my_strdup("$min_sdl_version");
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
printf("%s, bad version string\n", "$min_sdl_version");
exit(1);
}
if (($sdl_major_version > major) ||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
{
return 0;
}
else
{
printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
printf("*** best to upgrade to the required version.\n");
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
printf("*** config.cache before re-running configure\n");
return 1;
}
}
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
if test "x$no_sdl" = x ; then
AC_MSG_RESULT(yes)
ifelse([$2], , :, [$2])
else
AC_MSG_RESULT(no)
if test "$SDL_CONFIG" = "no" ; then
echo "*** The sdl-config script installed by SDL could not be found"
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
echo "*** your path, or set the SDL_CONFIG environment variable to the"
echo "*** full path to sdl-config."
else
if test -f conf.sdltest ; then
:
else
echo "*** Could not run SDL test program, checking why..."
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include "SDL.h"
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding SDL or finding the wrong"
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
SDL_CFLAGS=""
SDL_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(SDL_CFLAGS)
AC_SUBST(SDL_LIBS)
rm -f conf.sdltest
])
dnl Available from the GNU Autoconf Macro Archive at:
dnl http://www.gnu.org/software/ac-archive/htmldoc/mdl_have_opengl.html
dnl
AC_DEFUN([MDL_HAVE_OPENGL],
[
AC_REQUIRE([AC_PROG_CC])
AC_REQUIRE([AC_PATH_X])
AC_REQUIRE([AC_PATH_XTRA])
AC_CACHE_CHECK([for OpenGL], mdl_cv_have_OpenGL,
[
dnl Don't check for Mesa first, vendor specific is usually more optimized
dnl Check for Mesa first, unless we were asked not to.
dnl AC_ARG_WITH([--with-Mesa],
dnl [Prefer the Mesa library over a vendors native OpenGL library (default=yes)],
dnl with_Mesa_help_string)
dnl AC_ARG_ENABLE(Mesa, $with_Mesa_help_string, use_Mesa=$enableval, use_Mesa=yes)
dnl if test x"$use_Mesa" = xyes; then
dnl GL_search_list="MesaGL GL"
dnl GLU_search_list="MesaGLU GLU"
dnl GLX_search_list="MesaGLX GLX"
dnl else
GL_search_list="GL MesaGL"
GLU_search_list="GLU MesaGLU"
GLX_search_list="GLX MesaGLX"
dnl fi
AC_LANG_SAVE
AC_LANG_C
dnl If we are running under X11 then add in the appropriate libraries.
if test x"$no_x" != xyes; then
dnl Add everything we need to compile and link X programs to GL_X_CFLAGS
dnl and GL_X_LIBS.
GL_CFLAGS="$X_CFLAGS"
GL_X_LIBS="$X_PRE_LIBS $X_LIBS -lX11 -lXext -lXmu -lXt -lXi $X_EXTRA_LIBS"
fi
GL_save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$GL_CFLAGS"
GL_save_LIBS="$LIBS"
LIBS="$GL_X_LIBS"
# Save the "AC_MSG_RESULT file descriptor" to FD 8.
exec 8>&AC_FD_MSG
# Temporarily turn off AC_MSG_RESULT so that the user gets pretty
# messages.
exec AC_FD_MSG>/dev/null
AC_SEARCH_LIBS(glAccum, $GL_search_list, have_GL=yes, have_GL=no)
AC_SEARCH_LIBS(gluBeginCurve, $GLU_search_list, have_GLU=yes, have_GLU=no)
AC_SEARCH_LIBS(glXChooseVisual, $GLX_search_list, have_GLX=yes, have_GLX=no)
AC_SEARCH_LIBS(glutInit, glut, have_glut=yes, have_glut=no)
# Restore pretty messages.
exec AC_FD_MSG>&8
if test -n "$LIBS"; then
mdl_cv_have_OpenGL=yes
GL_LIBS="$LIBS"
AC_SUBST(GL_CFLAGS)
AC_SUBST(GL_LIBS)
else
mdl_cv_have_OpenGL=no
GL_CFLAGS=
fi
dnl Reset GL_X_LIBS regardless, since it was just a temporary variable
dnl and we don't want to be global namespace polluters.
GL_X_LIBS=
LIBS="$GL_save_LIBS"
CPPFLAGS="$GL_save_CPPFLAGS"
AC_LANG_RESTORE
dnl bugfix: dont forget to cache this variables, too
mdl_cv_GL_CFLAGS="$GL_CFLAGS"
mdl_cv_GL_LIBS="$GL_LIBS"
mdl_cv_have_GL="$have_GL"
mdl_cv_have_GLU="$have_GLU"
mdl_cv_have_GLX="$have_GLX"
mdl_cv_have_glut="$have_glut"
])
GL_CFLAGS="$mdl_cv_GL_CFLAGS"
GL_LIBS="$mdl_cv_GL_LIBS"
have_GL="$mdl_cv_have_GL"
have_GLU="$mdl_cv_have_GLU"
have_GLX="$mdl_cv_have_GLX"
have_glut="$mdl_cv_have_glut"
])
dnl endof bugfix -ainan
This diff is collapsed.
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$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(top_srcdir)/configure: $(am__configure_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
uninstall-info-am:
install-artDATA: $(art_DATA)
@$(NORMAL_INSTALL)
test -z "$(artdir)" || $(mkdir_p) "$(DESTDIR)$(artdir)"
@list='$(art_DATA)'; for p in $$list; do \
if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \
f="`echo $$p | sed -e 's|^.*/||'`"; \
echo " $(artDATA_INSTALL) '$$d$$p' '$(DESTDIR)$(artdir)/$$f'"; \
$(artDATA_INSTALL) "$$d$$p" "$(DESTDIR)$(artdir)/$$f"; \
done
uninstall-artDATA:
@$(NORMAL_UNINSTALL)
@list='$(art_DATA)'; for p in $$list; do \
f="`echo $$p | sed -e 's|^.*/||'`"; \
echo " rm -f '$(DESTDIR)$(artdir)/$$f'"; \
rm -f "$(DESTDIR)$(artdir)/$$f"; \
done
tags: TAGS
TAGS:
ctags: CTAGS
CTAGS:
distdir: $(DISTFILES)
@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
list='$(DISTFILES)'; for file in $$list; do \