game-data-packager v83
* Internal changes:
- Build binary-compatibility shims for older binary-only games
as part of this source package (the lokishim/ directory),
instead of building them when affected game data is packaged.
This makes it easier to detect and fix bugs in the shim code,
for example when it fails to compile with an updated compiler.
[Sébastien Noel]
- lokishim: Silence compiler warnings for unused arguments [smcv]
- build: Only require a C compiler when actually building shims [smcv]
- doc/adding_a_game.mdwn: Describe how developers can build for i386
on Debian amd64 without always needing to go through the packaging
workflow [smcv]
* Debian packaging:
- d/control: Add a game-data-packager-libs binary package for the
binary-compatibility shims. This is currently i386-only, but is
structured so that it could become Multi-Arch: same if we find
that similar binary-compatibility shims are required for amd64
games in future. [Sébastien Noel]
- d/copyright.in: Update [smcv]
- d/control: Fix a typo detected by Lintian [smcv]
- d/g-d-p.lintian-overrides: Silence a Lintian false positive [smcv]
- Release to experimental for NEW processing [smcv]
Git-EVTag-v0-SHA512: e0747c325a05ac11b54388a81d8348af077691bdb0dc27da08953d71c824afe3d1846a10bba22cdc48b2a2a475d8ad5ae9841bc676131acb60f7710998d44f53