Commit 6b05bfbe authored by Andreas Tille's avatar Andreas Tille

Import Upstream version 2.6.1

parent d7287121
2.6.1:
- fixed missing font transparency in help screen (24/12/09 MS)
- fixed bug in menus's level set list that prevented first few entries
to show up (24/12/09 MS)
- fixed odd sound sample rates (all are 22050 now) (24/12/09 AM)
- fixed english translation issues (23/12/09 CT)
2.6:
- added XDG desktop file (09/10/26 PT)
- fixed compiling on Fedora (09/10/26 SG)
......
......@@ -266,9 +266,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/Makefile
$(AUTOMAKE) --foreign client/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -223,7 +223,7 @@ void client_data_create( void )
"a new ball is created and you can continue playing.#"
"2) Hitting your opponents paddle with the plasma weapon will give you "
"1000 points while stealing him/her the same amount.#"
"3) Bonus/malus magnet will attract _all_ bonuses/maluses even those "
"3) Bonus/penalty magnet will attract _all_ bonuses/penalties even those "
"released by your opponent.##"
"Note: If you pause the game by pressing 'p' a chat will pop up and you "
"can talk to your opponent."));
......
......@@ -218,9 +218,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/gfx/AbsoluteB/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/AbsoluteB/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/gfx/AbsoluteB/Makefile
$(AUTOMAKE) --foreign client/gfx/AbsoluteB/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -214,9 +214,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/gfx/Classic/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Classic/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/gfx/Classic/Makefile
$(AUTOMAKE) --foreign client/gfx/Classic/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -239,9 +239,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/gfx/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/gfx/Makefile
$(AUTOMAKE) --foreign client/gfx/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -219,9 +219,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/gfx/Moiree/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Moiree/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/gfx/Moiree/Makefile
$(AUTOMAKE) --foreign client/gfx/Moiree/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -218,9 +218,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/gfx/Oz/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Oz/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/gfx/Oz/Makefile
$(AUTOMAKE) --foreign client/gfx/Oz/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -221,9 +221,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/gui_theme/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gui_theme/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/gui_theme/Makefile
$(AUTOMAKE) --foreign client/gui_theme/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -122,19 +122,19 @@ void draw_bonus_screen()
draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 3, 13, _("Bonus floor") );
draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 3, 18, _("Deccelerate balls to minimum speed") );
draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 4, 6, _("1,000 points extra score from bricks with no bonus") );
draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 5, 19, _("Instantly collect all bonuses and destroy all maluses") );
draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 5, 19, _("Instantly collect all bonuses and destroy all penalties") );
draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 6, 25, _("Explosive balls") );
draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 6, 26, _("Paddle attracts bonuses") );
/* maluses */
/* penalties */
stk_font_write( help_caption_font, stk_display,
malus_x, malus_y - 30, STK_OPAQUE, _("Maluses:") );
malus_x, malus_y - 30, STK_OPAQUE, _("Penalties:") );
draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 0, 7, _("Shrink paddle") );
draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 3, 17, _("Accelerate balls") );
draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 1, 14, _("Freeze paddle") );
draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 1, 21, _("Random ball reflection at bricks") );
draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 2, 20, _("Darkness") );
draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 2, 27, _("Paddle attracts maluses") );
draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 2, 27, _("Paddle attracts penalties") );
draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 0, 22, _("Paddle disappears when not moving") );
draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 3, 28, /* xgettext:no-c-format */ _("40% chance that a ball doesn't damage brick") );
......@@ -208,9 +208,9 @@ void draw_ingame_hints_screen()
stk_font_write( help_caption_font, stk_display,
extra_x, extra_y - 30, STK_OPAQUE, _("Neutral Power-Ups:") );
draw_bonus_info( extra_x, extra_y + extra_h * 0, 16, _("Any of the listed bonuses/maluses.") );
draw_bonus_info( extra_x, extra_y + extra_h * 1, 23, _("Resets all active bonuses and maluses.") );
draw_bonus_info( extra_x, extra_y + extra_h * 2, 24, _("Adds 7 seconds to all active bonuses/maluses.") );
draw_bonus_info( extra_x, extra_y + extra_h * 0, 16, _("Any of the listed bonuses/penalties.") );
draw_bonus_info( extra_x, extra_y + extra_h * 1, 23, _("Resets all active bonuses and penalties.") );
draw_bonus_info( extra_x, extra_y + extra_h * 2, 24, _("Adds 7 seconds to all active bonuses/penalties.") );
help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
stk_font_write( help_caption_font, stk_display,
......@@ -289,9 +289,13 @@ Load/delete help resources.
void help_create()
{
help_font = stk_font_load( SDL_SWSURFACE, "f_small_yellow.png" );
SDL_SetColorKey( help_font->surface, SDL_SRCCOLORKEY,
stk_surface_get_pixel( help_font->surface, 0,0 ) );
help_caption_font = stk_font_load( SDL_SWSURFACE, "f_yellow.png" );
/* background -- will be filled when running help */
help_bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h );
SDL_SetColorKey( help_caption_font->surface, SDL_SRCCOLORKEY,
stk_surface_get_pixel( help_caption_font->surface, 0,0 ) );
/* background -- will be filled when running help */
help_bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h );
SDL_SetColorKey( help_bkgnd, 0, 0 );
}
void help_delete()
......
......@@ -326,9 +326,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/levels/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/levels/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/levels/Makefile
$(AUTOMAKE) --foreign client/levels/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -59,7 +59,7 @@ extern int theme_count;
#define HINT_ANIM _("If you turn animations low there'll be less details which will speed up the game a great deal.")
#define HINT_TRP _("Enable/disable transparency of bonuses and animations.")
#define HINT_SHADOW _("If you disable shadows it will speed up the game but won't look that good. ;-)")
#define HINT_BONUS_INFO _("If this is enabled you'll see the time left for all bonuses and maluses at the right side of the screen.")
#define HINT_BONUS_INFO _("If this is enabled you'll see the time left for all bonuses and penalties at the right side of the screen.")
#define HINT_DISPLAY _("You may run LBreakout2 either fullscreen or windowed. This switch may be done anywhere by pressing 'f'.")
#define HINT_FPS _("You you don't want LBreakout2 to consume all of your CPU (best performance) limit the frame rate.")
#define HINT_CONVEX _("As long as this option is enabled the paddle is treated as convex allowing easy aiming. If you "\
......@@ -70,7 +70,7 @@ extern int theme_count;
#define HINT_USEHINTS _("Enable/disable these quick hints. See the manual for more information about how to use LBreakout2!")
#define HINT_KEYSPEED _("Adjust the paddle speed for movement by keys. (pixels per second)")
#define HINT_PLAYERS _("These are the number of players and their names. If one player looses a ball or restarts the level it's the next player's turn.")
#define HINT_DIFF _("KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-200#Bonus: -50% (no maluses, no bad speech)##"\
#define HINT_DIFF _("KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-200#Bonus: -50% (no penalties, no bad speech)##"\
"EASY:#Lives: 6 (max. 9)#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%##"\
"MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 pixels/sec##"\
"HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: 300-450 pixels/sec#Bonus: +30%")
......@@ -173,7 +173,7 @@ char hint_theme[512]; /* theme information */
"Loosing your ball means going to the next level.")
#define HINT_HUNTER _("Your task is to hunt down bricks by moving a chaos brick indirectly. Therefore "\
"each side of the playing field has a brick color and you can hit small pads bearing these colors. "\
"When you hit one, the chaos brick will move toward the appropiate side. You must not hit "\
"When you hit one, the chaos brick will move toward the appropriate side. You must not hit "\
"the bordering bricks and you must get to the brick within a time limit, as always "\
"displayed in the lower right-hand side of the screen. The faster you are, the more score "\
"you'll gain.##"\
......@@ -303,12 +303,12 @@ void levelsets_load_names()
levelset_names_home[0] = NEW_SET;
/* create static local set list */
list_reset( levelset_names );
levelset_count_local = 1;
levelset_count_local = default_set_count;
while ( ( name = list_next( levelset_names ) ) )
if ( !levelset_is_network( name ) )
levelset_count_local++;
levelset_names_local = calloc( levelset_count_local, sizeof( char* ) );
list_reset( levelset_names ); i = 1;
list_reset( levelset_names ); i = default_set_count;
while ( ( name = list_next( levelset_names ) ) )
if ( !levelset_is_network( name ) )
levelset_names_local[i++] = name;
......
......@@ -221,9 +221,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu client/sounds/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/sounds/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu client/sounds/Makefile
$(AUTOMAKE) --foreign client/sounds/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
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......@@ -237,9 +237,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu common/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign common/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu common/Makefile
$(AUTOMAKE) --foreign common/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -4127,7 +4127,7 @@ fi
# Define the identity of the package.
PACKAGE=lbreakout2
VERSION=2.6
VERSION=2.6.1
cat >>confdefs.h <<_ACEOF
......
......@@ -7,7 +7,7 @@ AC_USE_SYSTEM_EXTENSIONS
AM_CONFIG_HEADER(config.h)
AM_INIT_AUTOMAKE(lbreakout2,2.6)
AM_INIT_AUTOMAKE(lbreakout2,2.6.1)
dnl Checks for programs.
AM_GNU_GETTEXT
......
......@@ -221,9 +221,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign docs/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu docs/Makefile
$(AUTOMAKE) --foreign docs/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
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......@@ -249,9 +249,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu game/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign game/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu game/Makefile
$(AUTOMAKE) --foreign game/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -121,7 +121,7 @@ void ball_check_brick_reflection( Ball *b )
(cur_game->extra_active[EX_METAL] &&
cur_game->bricks[b->target.mx][b->target.my].type != MAP_WALL ) )
b->idle_time = 0;
/* or if it is within the last four rows and no chaotic malus is active it will
/* or if it is within the last four rows and no chaotic penalty is active it will
hit the paddle soon so reset here too */
if ( b->target.my >= MAP_HEIGHT - 4 && b->vel.y > 0 && !cur_game->extra_active[EX_CHAOS] )
b->idle_time = 0;
......@@ -1483,7 +1483,7 @@ void ball_get_target( Ball *ball )
else
prim->side = SIDE_RIGHT;
#ifdef WITH_BUG_REPORT
sprintf( side_str, "Had to change side as TOP wasn't appropiate!" );
sprintf( side_str, "Had to change side as TOP wasn't appropriate!" );
#endif
}
break;
......@@ -1494,7 +1494,7 @@ void ball_get_target( Ball *ball )
else
prim->side = SIDE_RIGHT;
#ifdef WITH_BUG_REPORT
sprintf( side_str, "Had to change side as BOTTOM wasn't appropiate!" );
sprintf( side_str, "Had to change side as BOTTOM wasn't appropriate!" );
#endif
}
break;
......@@ -1505,7 +1505,7 @@ void ball_get_target( Ball *ball )
else
prim->side = SIDE_BOTTOM;
#ifdef WITH_BUG_REPORT
sprintf( side_str, "Had to change side as LEFT wasn't appropiate!" );
sprintf( side_str, "Had to change side as LEFT wasn't appropriate!" );
#endif
}
break;
......@@ -1516,7 +1516,7 @@ void ball_get_target( Ball *ball )
else
prim->side = SIDE_BOTTOM;
#ifdef WITH_BUG_REPORT
sprintf( side_str, "Had to change side as RIGHT wasn't appropiate!" );
sprintf( side_str, "Had to change side as RIGHT wasn't appropriate!" );
#endif
}
break;
......
......@@ -149,7 +149,7 @@ int paddle_check_attract( Paddle *paddle, int type )
if ( paddle_attract_bonus( paddle ) )
return 1;
return 0;
/* malus */
/* penalty */
case EX_SHORTEN:
case EX_FAST:
/*
......
......@@ -249,9 +249,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu gui/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign gui/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu gui/Makefile
$(AUTOMAKE) --foreign gui/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
......@@ -214,9 +214,9 @@ $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu m4/Makefile'; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign m4/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu m4/Makefile
$(AUTOMAKE) --foreign m4/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
......
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......@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: de\n"
"Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n"
"POT-Creation-Date: 2009-10-26 16:50+0100\n"
"POT-Creation-Date: 2009-12-24 12:16+0100\n"
"PO-Revision-Date: 2005-11-14 08:32+0100\n"
"Last-Translator: Ronny Standtke <Ronny.Standtke@gmx.net>\n"
"Language-Team: <de@li.org>\n"
......@@ -318,7 +318,7 @@ msgstr ""
"darueber, sogar die spielenden."
#: client/client_data.c:208
#, no-c-format
#, fuzzy, no-c-format
msgid ""
"Basically you play the game as in single player mode but their are some "
"special things you might find useful to know.##PINGPONG:#The point here is "
......@@ -332,8 +332,8 @@ msgid ""
"some other ways as well:#1) To loose a ball means to loose 10% score. After "
"five seconds penalty a new ball is created and you can continue playing.#2) "
"Hitting your opponents paddle with the plasma weapon will give you 1000 "
"points while stealing him/her the same amount.#3) Bonus/malus magnet will "
"attract _all_ bonuses/maluses even those released by your opponent.##Note: "
"points while stealing him/her the same amount.#3) Bonus/penalty magnet will "
"attract _all_ bonuses/penalties even those released by your opponent.##Note: "
"If you pause the game by pressing 'p' a chat will pop up and you can talk to "
"your opponent."
msgstr ""
......@@ -852,7 +852,8 @@ msgid "1,000 points extra score from bricks with no bonus"
msgstr "1.000 Zusatzpunkte von Steinen ohne Bonus"
#: client/help.c:125
msgid "Instantly collect all bonuses and destroy all maluses"
#, fuzzy
msgid "Instantly collect all bonuses and destroy all penalties"
msgstr "Sofort alle Bonusse einsammeln und alle Malusse zerstoeren"
#: client/help.c:126
......@@ -864,7 +865,7 @@ msgid "Paddle attracts bonuses"
msgstr "Schlaeger zieht Bonusse an"
#: client/help.c:131
msgid "Maluses:"
msgid "Penalties:"
msgstr "Malusse:"
#: client/help.c:132
......@@ -888,7 +889,8 @@ msgid "Darkness"
msgstr "Dunkelheit"
#: client/help.c:137
msgid "Paddle attracts maluses"
#, fuzzy
msgid "Paddle attracts penalties"
msgstr "Schlaeger zieht Malusse an"
#: client/help.c:138
......@@ -980,15 +982,18 @@ msgid "Neutral Power-Ups:"
msgstr "Neutrale Staerkungen"
#: client/help.c:211
msgid "Any of the listed bonuses/maluses."
#, fuzzy
msgid "Any of the listed bonuses/penalties."
msgstr "Irgendein Bonus oder Malus"
#: client/help.c:212
msgid "Resets all active bonuses and maluses."
#, fuzzy
msgid "Resets all active bonuses and penalties."
msgstr "Alle aktiven Bonusse oder Malusse abschalten"
#: client/help.c:213
msgid "Adds 7 seconds to all active bonuses/maluses."
#, fuzzy
msgid "Adds 7 seconds to all active bonuses/penalties."
msgstr "Alle aktiven Bonusse oder Malusse um sieben Sekunden verlaengern"
#: client/help.c:217
......@@ -1143,8 +1148,9 @@ msgstr ""
"so gut aussehen. ;-)"
#: client/manager.c:62
#, fuzzy
msgid ""
"If this is enabled you'll see the time left for all bonuses and maluses at "
"If this is enabled you'll see the time left for all bonuses and penalties at "
"the right side of the screen."
msgstr ""
"Wenn dies angeschaltet ist, siehst du auf der rechten Seite die verbleibende "
......@@ -1218,13 +1224,14 @@ msgstr ""
"verliert oder eine Ebene neu startet ist der naechste Spieler an der Reihe."
#: client/manager.c:73
#, fuzzy
msgid ""
"KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-"
"200#Bonus: -50% (no maluses, no bad speech)##EASY:#Lives: 6 (max. 9)#Paddle "
"Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%##MEDIUM:"
"#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 pixels/"
"sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: 300-450 "
"pixels/sec#Bonus: +30%"
"200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)"
"#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%"
"##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 "
"pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: "
"300-450 pixels/sec#Bonus: +30%"
msgstr ""
"KINDER:#Leben: 9 (max. 12)#Schlaegergroesse: 252 (max. 396)#Balltempo: 100-"
"200 Pixel/s#Bonus: -50% (Keine Malusse, keine boesen Worte)##LEICHT:#Leben: "
......@@ -1580,11 +1587,12 @@ msgstr ""
"Stein angezeigt.##Wenn du deinen Ball verlierst, ist das Spiel vorbei."
#: client/manager.c:174
#, fuzzy
msgid ""
"Your task is to hunt down bricks by moving a chaos brick indirectly. "
"Therefore each side of the playing field has a brick color and you can hit "
"small pads bearing these colors. When you hit one, the chaos brick will move "
"toward the appropiate side. You must not hit the bordering bricks and you "
"toward the appropriate side. You must not hit the bordering bricks and you "
"must get to the brick within a time limit, as always displayed in the lower "
"right-hand side of the screen. The faster you are, the more score you'll "
"gain.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL "
......@@ -2555,3 +2563,6 @@ msgstr "Der entfernte Spieler hat das Spiel verlassen..."
msgid "game %i: %s: state %i: invalid message %x: skipping %i bytes\n"
msgstr ""
"Spiel %i: %s: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes\n"
#~ msgid "Maluses:"
#~ msgstr "Malusse:"
No preview for this file type
......@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: fr\n"
"Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n"
"POT-Creation-Date: 2009-10-26 16:50+0100\n"
"POT-Creation-Date: 2009-12-24 12:16+0100\n"
"PO-Revision-Date: 2008-08-08 23:36+0200\n"
"Last-Translator: Jose Jorge <jjorge@free.fr>\n"
"Language-Team: portugus <pt@li.org>\n"
......@@ -328,7 +328,7 @@ msgstr ""
"et en informe tout les utilisateurs, meme ceux en cour de partie. "
#: client/client_data.c:208
#, no-c-format
#, fuzzy, no-c-format
msgid ""
"Basically you play the game as in single player mode but their are some "
"special things you might find useful to know.##PINGPONG:#The point here is "
......@@ -342,8 +342,8 @@ msgid ""
"some other ways as well:#1) To loose a ball means to loose 10% score. After "
"five seconds penalty a new ball is created and you can continue playing.#2) "
"Hitting your opponents paddle with the plasma weapon will give you 1000 "
"points while stealing him/her the same amount.#3) Bonus/malus magnet will "
"attract _all_ bonuses/maluses even those released by your opponent.##Note: "
"points while stealing him/her the same amount.#3) Bonus/penalty magnet will "
"attract _all_ bonuses/penalties even those released by your opponent.##Note: "
"If you pause the game by pressing 'p' a chat will pop up and you can talk to "
"your opponent."
msgstr ""
......@@ -861,7 +861,8 @@ msgid "1,000 points extra score from bricks with no bonus"
msgstr "1 000 points bonus des briques sans extra"
#: client/help.c:125
msgid "Instantly collect all bonuses and destroy all maluses"
#, fuzzy
msgid "Instantly collect all bonuses and destroy all penalties"
msgstr "Collecte tous les bonus et detruit les malus"
#: client/help.c:126
......@@ -873,8 +874,8 @@ msgid "Paddle attracts bonuses"
msgstr "Attire les bonus"
#: client/help.c:131
msgid "Maluses:"
msgstr "Malus:"
msgid "Penalties:"
msgstr ""
#: client/help.c:132
msgid "Shrink paddle"
......@@ -897,7 +898,8 @@ msgid "Darkness"
msgstr "Nuit"
#: client/help.c:137
msgid "Paddle attracts maluses"
#, fuzzy
msgid "Paddle attracts penalties"
msgstr "Attire les malus"
#: client/help.c:138
......@@ -991,15 +993,18 @@ msgid "Neutral Power-Ups:"
msgstr "Neutralise Power-Ups"
#: client/help.c:211
msgid "Any of the listed bonuses/maluses."
#, fuzzy
msgid "Any of the listed bonuses/penalties."
msgstr "N'importe quel bonus/malus."
#: client/help.c:212
msgid "Resets all active bonuses and maluses."
#, fuzzy
msgid "Resets all active bonuses and penalties."
msgstr "Supprime tous les bonus et malus en utilisation."
#: client/help.c:213
msgid "Adds 7 seconds to all active bonuses/maluses."
#, fuzzy
msgid "Adds 7 seconds to all active bonuses/penalties."
msgstr "Ajoute 7 secondes a tous les bonus et malus en utilisation"
#: client/help.c:217
......@@ -1156,8 +1161,9 @@ msgstr ""
"l'esthetique ;-)"
#: client/manager.c:62
#, fuzzy
msgid ""
"If this is enabled you'll see the time left for all bonuses and maluses at "
"If this is enabled you'll see the time left for all bonuses and penalties at "
"the right side of the screen."
msgstr ""
"Si cela est active, vous pourrez voir le temps restant pour chaque bonus et "
......@@ -1229,13 +1235,14 @@ msgstr ""
"recommence le niveau, c'est a l'autre joueur de commencer "
#: client/manager.c:73
#, fuzzy
msgid ""
"KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-"
"200#Bonus: -50% (no maluses, no bad speech)##EASY:#Lives: 6 (max. 9)#Paddle "
"Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%##MEDIUM:"
"#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 pixels/"
"sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: 300-450 "
"pixels/sec#Bonus: +30%"
"200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)"
"#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%"
"##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 "
"pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: "
"300-450 pixels/sec#Bonus: +30%"
msgstr ""
"ENFANT:#Vies: 9 (max. 12)#Largeur palette: 252 (max. 396)#Rapidite balle: "
"100- 200#Bonus: -50% (pas de malus)##SIMPLE:#Vie: 6 (max. 9)#Largeur "
......@@ -1590,11 +1597,12 @@ msgstr ""
"niveau suivant."
#: client/manager.c:174
#, fuzzy
msgid ""
"Your task is to hunt down bricks by moving a chaos brick indirectly. "
"Therefore each side of the playing field has a brick color and you can hit "
"small pads bearing these colors. When you hit one, the chaos brick will move "
"toward the appropiate side. You must not hit the bordering bricks and you "
"toward the appropriate side. You must not hit the bordering bricks and you "
"must get to the brick within a time limit, as always displayed in the lower "
"right-hand side of the screen. The faster you are, the more score you'll "
"gain.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL "
......@@ -2566,3 +2574,6 @@ msgstr "Le joueur a quitte la partie..."
#, c-format
msgid "game %i: %s: state %i: invalid message %x: skipping %i bytes\n"
msgstr "jeu %i: %s: etat %i: Message invalide %x: Annule %i bytes\n"
#~ msgid "Maluses:"
#~ msgstr "Malus:"
......@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n"
"POT-Creation-Date: 2009-10-26 16:50+0100\n"
"POT-Creation-Date: 2009-12-24 12:16+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
......@@ -278,8 +278,8 @@ msgid ""
"some other ways as well:#1) To loose a ball means to loose 10% score. After "
"five seconds penalty a new ball is created and you can continue playing.#2) "
"Hitting your opponents paddle with the plasma weapon will give you 1000 "
"points while stealing him/her the same amount.#3) Bonus/malus magnet will "
"attract _all_ bonuses/maluses even those released by your opponent.##Note: "
"points while stealing him/her the same amount.#3) Bonus/penalty magnet will "
"attract _all_ bonuses/penalties even those released by your opponent.##Note: "
"If you pause the game by pressing 'p' a chat will pop up and you can talk to "
"your opponent."
msgstr ""
......@@ -734,7 +734,7 @@ msgid "1,000 points extra score from bricks with no bonus"
msgstr ""
#: client/help.c:125
msgid "Instantly collect all bonuses and destroy all maluses"
msgid "Instantly collect all bonuses and destroy all penalties"
msgstr ""
#: client/help.c:126
......@@ -746,7 +746,7 @@ msgid "Paddle attracts bonuses"
msgstr ""
#: client/help.c:131
msgid "Maluses:"
msgid "Penalties:"
msgstr ""
#: client/help.c:132
......@@ -770,7 +770,7 @@ msgid "Darkness"
msgstr ""
#: client/help.c:137
msgid "Paddle attracts maluses"
msgid "Paddle attracts penalties"
msgstr ""
#: client/help.c:138
......@@ -861,15 +861,15 @@ msgid "Neutral Power-Ups:"
msgstr ""
#: client/help.c:211
msgid "Any of the listed bonuses/maluses."
msgid "Any of the listed bonuses/penalties."
msgstr ""
#: client/help.c:212
msgid "Resets all active bonuses and maluses."
msgid "Resets all active bonuses and penalties."
msgstr ""
#: client/help.c:213
msgid "Adds 7 seconds to all active bonuses/maluses."
msgid "Adds 7 seconds to all active bonuses/penalties."
msgstr ""
#: client/help.c:217
......@@ -1012,7 +1012,7 @@ msgstr ""
#: client/manager.c:62
msgid ""
"If this is enabled you'll see the time left for all bonuses and maluses at "
"If this is enabled you'll see the time left for all bonuses and penalties at "
"the right side of the screen."
msgstr ""
......@@ -1067,11 +1067,11 @@ msgstr ""
#: client/manager.c:73
msgid ""
"KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-"
"200#Bonus: -50% (no maluses, no bad speech)##EASY:#Lives: 6 (max. 9)#Paddle "
"Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%##MEDIUM:"
"#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 pixels/"
"sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: 300-450 "
"pixels/sec#Bonus: +30%"
"200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)"
"#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%"
"##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 "
"pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: "
"300-450 pixels/sec#Bonus: +30%"
msgstr ""
#: client/manager.c:77
......@@ -1306,7 +1306,7 @@ msgid ""
"Your task is to hunt down bricks by moving a chaos br