Commit 1754a49b authored by Petter Reinholdtsen's avatar Petter Reinholdtsen

Update upstream source from tag 'upstream/0.20+git20180331.0376a0a+dfsg'

Update to upstream version '0.20+git20180331.0376a0a+dfsg'
with Debian dir 4196d783ba7fea160f6e994f3dc3319ba05cf7f0
parents 96eb9c35 34f7258b
file 1701d.obj
swapyz 0
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/1701d.obj.gz
size 200
default QUARTZ_BLOCK
order entdnacelle -1
order phaserstrips 1
order bluethingies 1
order warpblue 1
credits Enterprise-D by David Metlesits. Not for profit. Star Trek is copyright Paramount Pictures.
materials
boosters default
phaserstrips SEA_LANTERN
entdsaucbot default
grey WOOL_LIGHT_GRAY
entdhangarmod default
lum GLOWSTONE_BLOCK
entdbasichull default
thrusters default
coil default
entdnacelle default
warpblue SEA_LANTERN
Material__21 default
winoff default
bluethingies SEA_LANTERN
defring default
impulseengines default
entdstripes default
redmarkings WOOL_RED
blackmarkings WOOL_BLACK
greenlight default
redlight default
whitelight default
Material__22 default
entdsauctop default
yellowlet default
windows default
entdmainhulltop default
lifeboats default
entdmainhullbot default
end
Copyright information:
Non-commercial use only.
Star Trek (including but not limited to Star Trek: Deep Space Nine, Star Trek:
The Next Generation, Star Trek: Voyager, Star Trek: Enterprise), and the
various logo devices used in them, are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions. None of these web
pages are either endorsed or supported by Paramount Pictures. Star Trek (
including but not limited to Star Trek: Deep Space Nine, Star Trek: The Next
Generation, Star Trek: Voyager, Star Trek: Enterprise), and the various logo
devices used in them, are copyright Paramount Pictures, as are the characters,
related images, and sound from the productions. None of these web pages are
either endorsed or supported by Paramount Pictures.
Mesh converted by Alexander Pruss from 3DS MAX mesh:
http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=1701DMETLESITS
--Information from original mesh--
USS ENTERPRISE NCC-1701-D
Galaxy class starship, under the command of Jean-Luc Picard.
Conditions of use:
Please put credits on the images made with this mesh, something like "Enterprise-D by David Metlesits", or similar.
You may use this mesh for any non-profit work.
You may edit, kitbash or do anything with this mesh. Just have fun with it :D
Live long and prosper!
David "KnightRider" Metlesits
See copyright and credits for the meshes in the individual txt files.
file City_Ground-Notts.obj
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/City_Ground-Notts.obj
credits Downloaded from Martin O'Hanlon's repository
size 200
default DIRT
materials
Default_Material STONE.id
Black WOOL.id 15
Asphalt_Old WOOL.id 7
GhostWhite WOOL
Brick_Flemish_Bond BRICK_BLOCK
Concrete_Brushed STONE.id
Metal_Brushed IRON_BLOCK
Roofing_Metal_Standing_Seam_Blue WOOL.id 8
White WOOL
Metal_Brushed1 IRON_BLOCK
Rouge3141 WOOL.id 14
roof WOOL.id 8
Metal_Aluminum_Anodized IRON_BLOCK
Translucent_Glass_Safety GLASS.id
Translucent_Glass_Safety1 GLASS.id
Safety_Glass2 GLASS.id
Red WOOL.id 14
goal_net1 WOOL
Black WOOL.id 15
end
I do not know the credits for the .obj original mesh.
License for material selection only:
Copyright (c) Martin O'Hanlon
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
obj NY_LIL.obj
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/NY_LIL.obj
credits Downloaded from Martin O'Hanlon's repository
swapyz 0
size 200
default IRON_BLOCK
materials
Default_Material WOOL.id 0
Color_A01 WOOL.id 14
0131_Silver IRON_BLOCK
0075_ForestGreen WOOL.id 13
0137_Black WOOL.id 15
Black WOOL.id 15
Medium_Brown WOOL.id 12
0056_Yellow WOOL.id 4
0020_Red WOOL.id 14
0102_RoyalBlue WOOL.id 11
Color_E01 WOOL.id 4
Color_E02 WOOL.id 4
Color_B01 WOOL.id 1
Charcoal WOOL.id 7
Material2 WOOL.id 0
Beige2 SANDSTONE
DarkGoldenrod GOLD_BLOCK
Beige1 SANDSTONE
jean_blue WOOL.id 3
Gold1 GOLD_BLOCK
WhiteSmoke WOOL.id 8
0118_Thistle WOOL.id 6
Color_D23 WOOL.id 7
Color_B23 WOOL.id 12
Color_009 WOOL.id 15
Color_D01 WOOL.id 1
Color_A06 WOOL.id 14
Color_D03 WOOL.id 4
0063_GreenYellow WOOL.id 5
end
I do not know the credits for the .obj original mesh.
License for material selection only:
Copyright (c) Martin O'Hanlon
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
file RaspberryPi.obj
swapyz 0
size 100
default DIRT
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/RaspberryPi.obj
credits Downloaded from Martin O'Hanlon's repository
materials
Default_Material WOOL.id 0
Material1 WOOL.id 5
Goldenrod WOOL.id 1
0136_Charcoal WOOL.id 7
Gray61 WOOL.id 7
Charcoal WOOL.id 7
Color_002 WOOL.id 8
Color_008 WOOL.id 4
Plastic_Green WOOL.id 5
MB_Pastic_White WOOL.id 0
IO_Shiny IRON_BLOCK
Material4 GRASS
Gainsboro3 WOOL.id 5
CorrogateShiny1 IRON_BLOCK
Gold GOLD_BLOCK
0129_WhiteSmoke WOOL
Color_005 WOOL
USB_IO WOOL.id 11
_Metal IRON_BLOCK
0132_LightGray WOOL.id 8
end
I do not know the credits for the .obj original mesh.
License for material selection only:
Copyright (c) Martin O'Hanlon
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
file 'atat.obj'
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/atat.obj.gz
swapyz 0
credits Brad Blackburn <fatjack@mac.com>. Downloaded from scifi3d.com. Star Wars is copyright (c) Lucasfilm. Noncommercial use only.
yaw 90
size 100
default STONE
#order material position
materials
New.2 default
New.1 default
end
file 'bop.3ds'
swapyz 1
credits Klingon Bird of Prey by William Burningham, 3DS conversion by Erik Timmermans. trekmeshes.ch. Star Trek is copyright Paramount Pictures. Non-commercial use only.
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/bop.3ds.gz
yaw 180
pitch 0
roll 0
size 100
default WOOL_GREEN
order photon-red 1
order photon-red2 1
order marker-light_#2 1
order wht-light_#2 1
order marker-light 1
order red-glow 1
order red-windo-glow 1
order red-window 1
order wht-light 1
order yellow-glow 1
materials
inner-cooler-2_# default
radiator1_#2 default
radiator2_#2 default
Metal2_#4 default
bop-green_#4 default
bop-green3_#4 default
bop-green4_#4 default
bop-green5_#4 default
metal3_#4 default
photon-red STAINED_GLASS_RED
photon-red2 STAINED_GLASS_RED
rust_#4 default
BOP-flat-red WOOL_RED
BOP-flat-red1 WOOL_RED
Metal2_#3 default
bop-cut default
bop-green_#3 default
bop-green2_#3 default
bop-green3_#3 default
bop-green4_#3 default
bop-green5_#3 default
cut-2 default
gun-metal_#3 IRON_BLOCK
inner-cooler-2 default
inner-cooler1 default
inner-cooler3 default
metal3_#3 IRON_BLOCK
radiator1 default
radiator2 default
red-glow_#2 default
rust_#3 default
vent-grey IRON_BLOCK
wing-rear-edge default
Metal2_#2 IRON_BLOCK
black WOOL_BLACK
bop-green_#2 default
bop-green2_#2 default
bop-green3_#2 default
bop-green4_#2 default
bop-green5_#2 default
gun-metal_#2 default
marker-light_#2 SEA_LANTERN
metal3_#2 IRON_BLOCK
rust_#2 default
wht-light_#2 SEA_LANTERN
Metal2 IRON_BLOCK
bop-green default
bop-green2 default
bop-green3 default
bop-green4 default
bop-green5 default
flat-blk default
gun-metal IRON_BLOCK
gunshipgry IRON_BLOCK
gunshipgry2 IRON_BLOCK
lt-grey IRON_BLOCK
marker-light SEA_LANTERN
metal3 default
red-glow STAINED_GLASS_RED
red-windo-glow STAINED_GLASS_RED
red-window STAINED_GLASS_RED
rust default
sidegrn default
sidegrncut default
wht-light SEA_LANTERN
yellow-glow STAINED_GLASS_YELLOW
end
[Insert any detailed licensing information here]
\ No newline at end of file
file cessna.obj
size 100
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/cessna.obj
credits Downloaded from Martin O'Hanlon's repository
default IRON_BLOCK
materials
yellow WOOL_YELLOW
red WOOL_RED
white WOOL_WHITE
black WOOL_BLACK
glass GLASS
dkgrey WOOL_GRAY
file cube.obj
size 50
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/cube.obj
credits Downloaded from Martin O'Hanlon's repository
file 'dragon.ply'
urlgz http://www.cc.gatech.edu/data_files/large_models/dragon.ply.gz
swapyz 0
credits Mesh from Georgia Tech's Website (based on Stanford's scan)
yaw 0
pitch 0
roll 0
size 100
default REDSTONE_BLOCK
end
file ds9.obj
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/ds9.obj.gz
swapyz 0
size 200
default STONE
credits Star Trek is copyright Paramount Pictures; mesh is by Joerg Gerlach
materials
Yellow_self_illum GLOWSTONE_BLOCK
Lamps SEA_LANTERN
Windows GLASS
Phaser REDSTONE_BLOCK
Antenna 173
Round_Neck default
Pylon_inside default
Pylon_Side default
Round_Inside default
Pylon_Neck_outside default
Outer_Ring_Fill default
Outer_Ring_inside default
Outer_Ring_upper default
Outer_Ring_lower default
Habitat_upper_part default
Habitat_lower_part default
Habitat_side default
Connect default
ConnectIn default
Bridge default
Klammer default
Outside_Core default
Core_House_lower_p default
Core_House_upper_p default
Inside_Core default
OPS_upper_part default
OPS default
end
Copyright information:
Non-commercial use only.
Star Trek (including but not limited to Star Trek: Deep Space Nine, Star Trek:
The Next Generation, Star Trek: Voyager, Star Trek: Enterprise), and the
various logo devices used in them, are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions. None of these web
pages are either endorsed or supported by Paramount Pictures.Star Trek (
including but not limited to Star Trek: Deep Space Nine, Star Trek: The Next
Generation, Star Trek: Voyager, Star Trek: Enterprise), and the various logo
devices used in them, are copyright Paramount Pictures, as are the characters,
related images, and sound from the productions. None of these web pages are
either endorsed or supported by Paramount Pictures.
Mesh converted by Alexander Pruss from 3DS MAX mesh at http://www.trekmeshes.ch/
(Probably: http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=JORGDS9)
--Information from original mesh--
README.TXT for the mesh of Deep Space 9 by Joerg Gerlach
--------------------------------------------------------
Thank you for downloading this big monster file. I´m sorry about the size,
but I wasn´t able to reduce the file size any more. Every single object is
collapsed, but any more face count optimization wasn´t possible without
a decrease of smoothness. I use this mesh and all its textures on the
following system (I recommend a much better system!):
Intel Pentium 150
96 MB RAM
200 MB swap disk
WinNT4 Workstation Servicepack 5
Rendering time 640x480 (including DS9, Noise starfield background, RLF Pro Glows): 10 mins
The MAX file contains also some helper objects representing the glows used
by RealLensFlare Pro. If you don´t use RLF Pro or if you don´t have it
you can delete them without problems. If you want to use my glow settings feel
free to do so.
Usage of different textures:
----------------------------
Although this mesh looks exactly the same as the first release of my DS9 I divided
several objects into different parts for texturing. So you aren´t able to use all
my textures with the old mesh. If you want to use either the grey or the brown texture
version you only have to change the bitmap paths in MAX. The grey and brown versions
are using the same file names, so be sure to copy them into different folders. To activate
the different color versions disable one bitmap path and enable the other path using
the File/Configure Paths.../Bitmaps command in MAX. That´s all. You don´t have to
change anything on the mesh or the texture settings. It´s that simple...:-)
I hope you have that fun with the mesh I have...
Bye
Joerg
-----
Copyright Info
--------------
Original design and name copyright by Paramount Communications/Viacom.
Original design and name copyright by Paramount Communications/Viacom.
Mesh and texture copyright by Joerg Gerlach 1999.
Distribution of the mesh or the textures only with this README.TXT included.
All contents of this zip file copyrighted under german law.
You are allowed to change, rework or reassemble the mesh or the textures if you
include a copyright link to Joerg Gerlach, Germany 1999.
ANY commercial use is NOT allowed!!!
Joerg Gerlach
jger@01019freenet.de
http://www.tu-chemnitz.de/~jger
Member of the WolfPak359
http://www.wolfpak359.co.uk
file head.obj
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/head.obj
credits Downloaded from Martin O'Hanlon's repository
swapyz 0
size 50
default GOLD_BLOCK
file humanoid_quad.obj
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/humanoid_quad.obj
credits Downloaded from Martin O'Hanlon's repository
file 'jemcruiser.3ds'
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/jemcruiser.3ds.gz
swapyz 1
credits Jemhadar Cruiser by William Burningham, 3DS conversion by Erik Timmermans. trekmeshes.ch. Star Trek is copyright Paramount Pictures. Non-commercial use only.
yaw 180
pitch 0
roll 0
size 100
default WOOL_PURPLE
order jh-blue-glow 1
order blue-glow 1
order blue-glow-rear 1
materials
jem'hadar-black WOOL_BLACK
jem'hadar-drk WOOL_GRAY
jem'hadar-grey1 WOOL_GRAY
jem'hadar1 default
jem'hadar2 default
jem'hadar3 default
jh-blue-glow SEA_LANTERN
blue-glow SEA_LANTERN
blue-glow-rear SEA_LANTERN
end
[Insert any detailed licensing information here]
\ No newline at end of file
file 'knight.stl'
swapyz 1
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/knight.stl.gz
credits Knight from Chess - Classic Set by SteedMaker. CC Attribution Share Alike 3.0
yaw 0
pitch 0
roll 0
size 100
default STAINED_GLASS_BLUE
#order material position
materials
end
Knight from Chess - Classic Set by SteedMaker.
http://www.thingiverse.com/thing:34017
licensed under the Creative Commons - Attribution - Share Alike license 3.0
http://creativecommons.org/licenses/by-sa/3.0/
file 'neghvar.3ds'
swapyz 1
credits Klingon Negh'Var Flagship by William Burningham, 3DS conversion by Erik Timmermans. trekmeshes.ch. Star Trek is copyright Paramount Pictures. Non-commercial use only.
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/neghvar.3ds.gz
yaw 180
pitch 0
roll 0
size 100
default WOOL_GREEN
order red-glow 1
order warp-glow 1
order window 1
order flat-yelow 1
materials
default#1 default
metal2 IRON_BLOCK
negh'bar1 default
negh'bar2 default
negh'bar3 default
negh'bar4 default
negh'bar5 default
negh'bar6 default
dullred default
flat-black WOOL_BLACK
flat-yelow WOOL_YELLOW
grey1 IRON_BLOCK
gun-metal IRON_BLOCK
main-hull default
marker-light SEA_LANTERN
metal3 IRON_BLOCK
raised default
red-glow STAINED_GLASS_RED
warp-glow STAINED_GLASS_RED
window SEA_LANTERN
end
Mesh history:
Klingon Negh'Var LWO object by William Burningham. (http://www.burninghamstudios.com)
Conversion from LWO to MAX by Erik Timmermans
Texture conversion by Admiral Corrigan <> David Bishop
Conversion to 3DS by Erik Timmermans
You can get the textures for this mesh at the Star Trek Meshes Collection (http://trekmeshes.starfleet.ch)
You'll have to rename shinimap2.jpg to shinimap.jpg
Please credit the original author (William Burningham) and preferably David Bishop as well when you use this mesh.
Erik Timmermans
The Star Trek Meshes collection
\ No newline at end of file
file stardestroyer.obj
#urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/ds9.obj.gz
swapyz 0
size 200
default WOOL_RED
credits Model and Maps by Alex Lukachuk chimaera@club-internet.fr. Source: scifi3d.com. Star Wars is copyright (c) Lucasfilm. Noncommercial use only.
materials
end
file shuttle.obj
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/shuttle.obj
credits Downloaded from Martin O'Hanlon's repository
swapyz 1
size 100
default WOOL
materials
glass GLASS
bone WOOL
fldkdkgrey WOOL.id 7
redbrick WOOL.id 14
black WOOL.id 15
brass WOOL.id 1
dkdkgrey WOOL.id 7
end
I do not know the credits for the .obj original mesh.
License for material selection only:
Copyright (c) Martin O'Hanlon
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
file skyscraper.obj
url https://raw.githubusercontent.com/martinohanlon/minecraft-renderObj/master/skyscraper.obj
credits Downloaded from Martin O'Hanlon's repository
swapyz 0
size 100
default IRON_BLOCK
file stardestroyer.obj
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/stardestroyer.obj.gz
swapyz 0
size 200
default IRON_BLOCK
credits Model and Maps by Alex Lukachuk chimaera@club-internet.fr. Source: scifi3d.com. Star Wars is copyright (c) Lucasfilm. Noncommercial use only.
materials
sml_lights default
wire_213154229 default
wire_008061138 default
wire_088177026 default
wire_108008136 default
wire_006134113 default
wire_153228153 default
wire_006134006 default
wire_176026026 default
wire_008008136 default
Material__1 default
wire_087224143 default
sml_lights_3 default
wire_087224198 default
wire_088088225 default
wire_214228153 default
wire_166229229 default
Lights_1a default
wire_154154229 default
wire_229166215 default
wire_224198087 default
sml_lights_2 default
wire_177028149 default
wire_061134006 default
wire_006134058 default
wire_177148026 default
wire_196088225 default
wire_229154215 default
wire_153228214 default
wire_028149177 default
wire_224086086 default
wire_057008136 default
wire_134059008 default
wire_177088026 default
wire_228153184 default
wire_148177026 default
wire_198224087 default
wire_138008110 default
wire_228214153 default
wire_134110008 default
wire_088143225 default
wire_227152152 default
wire_026177148 default
wire_177026088 default
wire_000169000 default
wire_028028177 default
wire_134006006 default
wire_154185229 default
wire_255000112 default
wire_141007058 default
wire_228184153 default
wire_153228184 default
wire_236255169 default
wire_000083055 default
wire_255255169 default
wire_169000000 default
end
file 'yt1300.3ds'
swapyz 1
credits Model by MOJO courtesy of ROBOTFARM and scifi3d.com. Star Wars is copyright (c) Lucasfilm. Non-commercial use only.
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/yt1300.3ds.gz
yaw 180
pitch 0
roll 0
size 100
default STONE
order LIGHTS 2
order GLASS 1
materials
LIGHTS SEA_LANTERN
Default default
HULL default
SOLAR_PANALS default
GUN default
GLASS GLASS
radar default
Material_#13 default
detail1 default
end
Star Wars is copyright (c) Lucasfilm. Non-commercial use only.
Model courtesy of ROBOTFARM
http://www.robotfarm.de/launch.html
See the site for additional info.
Main author of meshes: MOJO
Downloaded from scifi3d.com
\ No newline at end of file
baseAngle,highWater,baseVehicle=(-91.205322265625, -9223372036854775808L, {(-2, -5, 1): Block(35, 7), (-2, -2, 4): Block(35, 7), (1, -3, 1): Block(95, 15), (-2, -3, -2): Block(35, 7), (-1, -1, -1): Block(35, 7), (-1, -5, 4): Block(35, 7), (-2, -3, -4): Block(35, 7), (-1, -1, -4): Block(35, 7), (0, -2, -4): Block(35, 7), (1, -4, -1): Block(35, 7), (0, -3, 2): Block(35, 7), (-3, -4, 0): Block(35, 7), (-1, -1, 4): Block(35, 7), (1, -4, -4): Block(35, 7), (1, -2, 4): Block(35, 7), (0, -2, 4): Block(35, 7), (-3, -4, 4): Block(35, 7), (-3, -3, -4): Block(35, 7), (0, -1, -4): Block(35, 7), (-3, -3, -1): Block(35, 7), (-1, -3, -2): Block(35, 7), (1, -2, 0): Block(95, 15), (-2, -2, -2): Block(35, 7), (-2, -4, -4): Block(35, 7), (0, -4, -2): Block(35, 7), (-2, -1, -1): Block(35, 7), (-2, -5, 4): Block(35, 7), (0, -4, -4): Block(35, 7), (-1, -2, -2): Block(35, 7), (-3, -3, 1): Block(35, 7), (-1, -4, -4): Block(35, 7), (-1, -4, -2): Block(35, 7), (-1, -3, 4): Block(35, 7), (0, -1, 4): Block(35, 7), (-1, -6, -4): Block(35, 7), (-1, -3, -4): Block(35, 7), (0, -3, 4): Block(35, 7), (1, -4, 1): Block(35, 7), (-1, -4, 4): Block(35, 7), (-1, -