Commit c1a4a2b2 authored by Fabien Givors's avatar Fabien Givors

Add suggests/recommends for -doc/-dev packages. Move long description to -dev package.

parent 3e9b9396
......@@ -39,15 +39,28 @@ Package: libclanlib-2.3-dev
Section: libdevel
Architecture: any
Depends: libclanlib-2.3-1 (= ${binary:Version}), ${misc:Depends}
Suggests: libclanlib-2.3-doc (= ${binary:Version})
Description: ClanLib game SDK development files
This package contains the development files for the ClanLib game SDK.
Multi-platform software development kit, with an emphasis on game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
It is needed to develop and build applications.
This package contains the development files for the ClanLib game SDK.
Package: libclanlib-2.3-doc
Section: doc
Architecture: all
Depends: ${misc:Depends}
Recommends: libclanlib-2.3-dev (= ${binary:Version})
Description: ClanLib game SDK documentation
This package contains the documentation for the ClanLib game SDK.
.
......@@ -58,18 +71,6 @@ Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
Pre-Depends: ${misc:Pre-Depends}
Description: ClanLib game SDK runtime
Multi-platform software development kit, with an emphasis on game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
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