glamor: No need to glFlush before destroying a pixmap.
I assume this was a workaround for an old, broken, closed driver. The driver doesn't get to throw away rendering just because the rendering context's shared-across-processes render target is getting freed from the local address space. If the rendering isn't to a shared render target, then we *do* want to throw away the rendering to it. Signed-off-by: Eric Anholt <firstname.lastname@example.org> Reviewed-by: Michel Dänzer <email@example.com>
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