1. 19 Jun, 2016 1 commit
  2. 14 Feb, 2016 1 commit
  3. 10 Dec, 2015 3 commits
  4. 06 Dec, 2014 1 commit
  5. 09 Jun, 2014 3 commits
  6. 07 Jun, 2014 1 commit
  7. 01 Jun, 2014 1 commit
  8. 28 May, 2014 1 commit
  9. 15 Nov, 2013 1 commit
    • Marvin Schmidt's avatar
      doc: Set DOC_MODULE_VERSION · 8641fc64
      Marvin Schmidt authored
      This will avoid file collisions with future API versions and makes
      different API versions completely parallel installable
      8641fc64
  10. 09 Aug, 2013 1 commit
  11. 22 Jul, 2013 2 commits
  12. 18 Mar, 2013 5 commits
  13. 25 Jan, 2012 1 commit
  14. 30 Aug, 2011 2 commits
  15. 25 Aug, 2011 2 commits
  16. 04 Jul, 2011 1 commit
  17. 04 Apr, 2011 1 commit
    • Damien Lespiau's avatar
      video-texture: Initial support for download buffering · 3dd790bf
      Damien Lespiau authored
      This patch introduces new APIs to get and set the buffering mode. We
      still default to the old behaviour and people will have to opt in to use
      download buffering.
      
      VideoTexture sorts some details for you and exposes a download-buffering
      signal that is supposed to give the start and end of the current segment
      of downloaded data you're in. 'start' is always 0 for now.
      3dd790bf
  18. 06 Dec, 2010 1 commit
  19. 18 Jun, 2010 1 commit
    • Damien Lespiau's avatar
      video-texture: You can now customize the user-agent · cd46801c
      Damien Lespiau authored
      When streaming content, you might want to set a custom user agent,
      eg. to promote your software, make it appear in statistics or because
      the server requires a special user agent you want to impersonate (evil!).
      
      This commit introduces two new symbols get_user_agent() and
      set_user_agent() along with their corresponding "user-agent" property.
      cd46801c
  20. 08 Jun, 2010 1 commit
    • Damien Lespiau's avatar
      video-texture: Add support for an "idle" material · 027b7915
      Damien Lespiau authored
      When not playing a file (say if you create a ClutterGstVideoTexture
      without a file name) you may want to control how the empty VideoTexture
      should look like.
      
      For that ClutterGstVideoTexture now lets you define an "idle" material
      that will be used when not having a frame to display.
      
      The default behaviour is to paint the texture black when there is nothing
      else to show.
      027b7915
  21. 12 Feb, 2010 1 commit
  22. 19 Jan, 2010 1 commit
    • Damien Lespiau's avatar
      [Audio] Get rid of ClutterGstAudio · 5d1120b1
      Damien Lespiau authored
      The purpose of the library is to provide ClutterActors. You can play
      audio files using a ClutterGstVideoTexture as all you do is giving
      playbin2 an URI anyway.
      
      Not having to support an audio only ClutterMedia object will allow us to
      add more video related functions inside ClutterMedia without worrying
      about an audio-only implementation of the interface.
      5d1120b1
  23. 09 Jan, 2010 1 commit
  24. 08 Jan, 2010 2 commits
  25. 03 Nov, 2009 1 commit
  26. 07 Aug, 2009 1 commit
    • Damien Lespiau's avatar
      [VideoTexture] get_playbin() is now get_pipeline() · 0c93dd47
      Damien Lespiau authored
      This is an API change.
      
      That change was motivated by the fact the former function name is
      leaking that we are using the playbin element. This is an implementation
      detail we don't want in a stable API. The GstPipeline used inside
      VideoTexture could be playbin, playbin2, playbin42 or even a user
      supplied pipeline.
      0c93dd47
  27. 06 Aug, 2009 2 commits