1. 15 Aug, 2016 2 commits
  2. 28 Jul, 2016 2 commits
  3. 02 Jun, 2016 1 commit
    • Emmanuele Bassi's avatar
      build: Simplify the GResource handling · cafeaf73
      Emmanuele Bassi authored
      Move the XML file into the data/ directory, and remove the full path to
      the various resources; this avoids builddir != srcdir issues.
      The C code generation can remain in the src/ directory, as long as the
      appropriate location for the resources is specified.
  4. 21 Mar, 2016 1 commit
  5. 20 Mar, 2016 2 commits
  6. 08 Mar, 2016 3 commits
  7. 04 Mar, 2016 1 commit
  8. 03 Mar, 2016 2 commits
  9. 21 Feb, 2016 1 commit
  10. 19 Feb, 2016 5 commits
  11. 18 Feb, 2016 1 commit
    • Gabriel Ivascu's avatar
      Fix New Game/Pause actions during countdowns · 984d3b20
      Gabriel Ivascu authored
      There are currently two issues with the 'New Game' and 'Pause' buttons
      if clicked during the countdown prior to the start of any level:
      (1) Clicking 'Pause' immediately ends the countdown and starts the game,
      thus messing the game state as the game is running while the button
      still says pause. Clicking the button again pauses the game very
      briefly, then immediately unpauses it.
      (2) Clicking 'New Game' -> 'Cancel' immediately starts the game (while
      the countdown is still running) therefore causing the game to start again
      (kind of) once more when the countdown reaches zero. This oddly results
      in an increased move speed of the worms and some labels overlaying the
      game screen which is bad.
      Note that clicking 'New Game' -> 'New Game' works just fine.
      As discussed in the bug report comments issue (1) will be fixed by always
      disabling the pause button during countdowns.
      As for issue (2) this commit fixes it by freezing the countdown while
      the new game dialog is open and making sure that clicking 'Cancel' will
      not start the game if the countdown hasn't yet expired, following that
      the game will only start when the countdown reaches zero.
      Also use g_timeout_add_seconds instead of g_timeout_add to reduce power
  12. 17 Feb, 2016 1 commit
  13. 15 Feb, 2016 6 commits
  14. 14 Feb, 2016 5 commits
  15. 13 Feb, 2016 7 commits