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Commits on Source 67
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Martin authored
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Yuri Chornoivan authored
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Yosef Or Boczko authored
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Scrambled 777 authored
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Balázs Úr authored
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Ekaterine Papava authored
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Sabri Ünal authored
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Jamie Murphy authored
This allows org.gnome.Sudoku.Devel and org.gnome.Sudoku to properly work with the right icons when installed, as well as be activatable by the Shell
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Johan G. authored
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Anders Jonsson authored
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Johan G. authored
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Johan G. authored
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Anders Jonsson authored
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Yuri Chornoivan authored
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Balázs Úr authored
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Johan G. authored
Make it easier to read the selected number
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Johan G. authored
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Johan G. authored
Fixes #108
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Sergej A. authored
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Sergej A. authored
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Johan G. authored
Fixes #109
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Johan G. authored
Stop giving gresources to valac, we're already compiling them with meson Add base_id Rename application_id to app_id
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Johan G. authored
The game includes all the components like the undo / redo stack and the puzzle. The puzzle is the grid itself and its numbers, it's called SudokuBoard in the code and lives in /lib/sudoku-board.vala This commit is meant to reduce the ambiguity for players and bridge the gap between the code and the UI. For example Reset Puzzle does not affect the stack so it can't be called Reset Game.
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Martin authored
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Yuri Chornoivan authored
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Ekaterine Papava authored
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Johan G. authored
Also lowers the summary to 35 characters for flathub
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Martin authored
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Yuri Chornoivan authored
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Johan G. authored
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Johan G. authored
The height needs to be greater than the width for the window to look good given that the headerbar takes a chunk of the height and the grid is a square. 700 in height to align with the screenshots
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Johan G. authored
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Vasil Pupkin authored
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Johan G. authored
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Sabri Ünal authored
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Anders Jonsson authored
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Anders Jonsson authored
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Danial Behzadi authored
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Johan G. authored
Prepare moving them out of sudoku cell
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Johan G. authored
Create the Picker subclass for the grid widgets
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Johan G. authored
Dynamically connect the number picker to the selected cell instead of each cell having their own
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Johan G. authored
The cell was relying on the view anyways for the shortcuts, this lets us assemble them all together
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Johan G. authored
Dismiss doesn't always get called
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Johan G. authored
We're always checking which is which. This should also allow us to further diffenciate both of them later on. They're currently too hard to tell apart.
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Johan G. authored
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Johan G. authored
We assume that if a user is using their keyboard to enter values and earmarks they will not want the number_picker to obfuscate the view
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Johan G. authored
Whenever it has the focus it blocks application shortcuts and takes over tab navigation. We don't want either of those things.
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Johan G. authored
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Johan G. authored
Better reactiveness, particularly important for games. This is a revert to our gtk3 behavior.
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Jiri Grönroos authored
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Johan G. authored
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Johan G. authored
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Johan G. authored
Avoid doing the same switch twice
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Yosef Or Boczko authored
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Balázs Úr authored
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Sergej A. authored
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AsciiWolf authored
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Johan G. authored
Move the tarball link to the project wiki's build section.
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Johan G. authored
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Johan G. authored
Allows using them inside the number picker and the menu, side effect is that they also now work in dialogs and modal windows. Includes some cleanup and specializing the mouse events.
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Johan G. authored
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Johan G. authored
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Johan G. authored
Using the script at http://www.chiark.greenend.org.uk/~tthurman/git-translators
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Johan G. authored
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Johan G. authored
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Amin Bandali authored