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    • Jiří Techet's avatar
      In idle functions check whether ClutterActor was destroyed · e5f8b954
      Jiří Techet authored
      Clutter actor can be destroyed using clutter_actor_destroy()
      which causes immediate call of dispose no matter how many
      refs the given object has. In idle functions we have to check
      whether this happened to current object (by checking whether
      some of the referenced objects is NULL) and if so, return from
      the idle function immediately.
      
      This commit also adds one testing example which quickly creates
      and destroys ChamplainView, which can easily verify the presence
      of the original bug.
      e5f8b954
  10. 17 Aug, 2011 1 commit
    • Jiří Techet's avatar
      Use CLUTTER_PRIORITY_REDRAW for all idle functions · caa28356
      Jiří Techet authored
      Clutter uses CLUTTER_PRIORITY_REDRAW for all its animations so we have to
      use at least this priority in order to avoid starvation in certain
      situations. There doesn't seem to be any need for other priorities
      at the moment.
      caa28356
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