Commit 90f2f3a6 authored by Mikolaj Konarski's avatar Mikolaj Konarski

Update package description and homepage for LambdaHack

parent f3bcd12d
......@@ -67,29 +67,21 @@ Build-Depends-Indep: ghc-doc,
libghc-vector-binary-instances-doc,
libghc-zlib-doc,
Standards-Version: 4.1.4
Homepage: https://lambdahack.github.io
Homepage: https://github.com/LambdaHack/LambdaHack
Vcs-Browser: https://anonscm.debian.org/cgit/pkg-haskell/DHG_packages.git/tree/p/haskell-lambdahack
Vcs-Git: https://anonscm.debian.org/cgit/pkg-haskell/DHG_packages.git
X-Description: game engine library for roguelike dungeon crawlers
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
X-Description: game engine library for tactical squad ASCII roguelike dungeon crawlers
LambdaHack is a Haskell game engine library for ASCII roguelike
games of arbitrary theme, size and complexity, with optional
tactical squad combat. It's packaged together with a sample
dungeon crawler in fantasy setting that can be tried out
as a native binary or in the browser at http://lambdahack.github.io.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
and the issue tracker for short-term plans. Long term goals
include multiplayer tactical squad combat, in-game content
creation, auto-balancing and persistent content modification
based on player behaviour. Contributions are welcome.
Package: libghc-lambdahack-dev
Architecture: any
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