v1.6.3: - implement workaround to ignore suboptimal rendering surfaces (Talos principle) - implement simple frame rate limit - allow "vk_layer_dispatch_table.h" to be in a "generated" subfolder.
v1.6.3: - implement workaround to ignore suboptimal rendering surfaces (Talos principle) - implement simple frame rate limit - allow "vk_layer_dispatch_table.h" to be in a "generated" subfolder.