• Jurek, Pawel's avatar
    Changing VME types to opaque. · 4259a90b
    Jurek, Pawel authored
    In new Clang versions VME types are built-in. They will be declared as opaque structure types. This change prepares IGC for this change without breaking compatibility with Clang based on LLVM4.
    This is achieved by adding conversion helpers that are resolved on LLVM level.
    In CShader.cpp optimisation for GRF size of VME payload is reverted, as it was not fully functionally correct. This will be addressed in future commits
    Change-Id: I5f085adf9e9732da5a3511c98f9f23e25ba7e528
ExtensionFuncResolution.cpp 5.03 KB