Fl.html 54.5 KB
Newer Older
2 3 4
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54

<!-- NEW PAGE -->

<H2><A name="Fl">class Fl</A></H2>

<H3>Class Hierarchy</H3>


<H3>Include Files</H3>

#include &lt;FL/Fl.H&gt;


<P>The <TT>Fl</TT> class is the FLTK global (static) class containing
state information and global methods for the current application.</P>



	<LI><A HREF="#Fl.add_check">add_check</A></LI>
	<LI><A HREF="#Fl.add_fd">add_fd</A></LI>
	<LI><A HREF="#Fl.add_handler">add_handler</A></LI>
	<LI><A HREF="#Fl.add_idle">add_idle</A></LI>
	<LI><A HREF="#Fl.add_timeout">add_timeout</A></LI>
	<LI><A HREF="#Fl.arg">arg</A></LI>
	<LI><A HREF="#Fl.args">args</A></LI>
	<LI><A HREF="#Fl.atclose">atclose</A></LI>
	<LI><A HREF="#Fl.awake">awake</A></LI>
	<LI><A HREF="#Fl.background">background</A></LI>
	<LI><A HREF="#Fl.background2">background2</A></LI>
	<LI><A HREF="#Fl.belowmouse">belowmouse</A></LI>
	<LI><A HREF="#Fl.box_dh">box_dh</A></LI>
	<LI><A HREF="#Fl.box_dw">box_dw</A></LI>
	<LI><A HREF="#Fl.box_dx">box_dx</A></LI>
	<LI><A HREF="#Fl.box_dy">box_dy</A></LI>
	<LI><A HREF="#Fl.check">check</A></LI>
	<LI><A HREF="#Fl.compose">compose</A></LI>
	<LI><A HREF="#Fl.compose_reset">compose_reset</A></LI>
	<LI><A HREF="#Fl.copy">copy</A></LI>
	<LI><A HREF="#Fl.damage">damage</A></LI>
	<LI><A HREF="#Fl.default_atclose">default_atclose</A></LI>
	<LI><A HREF="#Fl.delete_widget">delete_widget</A></LI>
56 57 58 59 60 61 62 63 64 65 66 67 68 69
	<LI><A HREF="#Fl.display">display</A></LI>
	<LI><A HREF="#Fl.dnd">dnd</A></LI>
	<LI><A HREF="#Fl.dnd_text_ops">dnd_text_ops</A></LI>
	<LI><A HREF="#Fl.error">error</A></LI>
	<LI><A HREF="#Fl.event">event</A></LI>
	<LI><A HREF="#Fl.event_alt">event_alt</A></LI>
	<LI><A HREF="#Fl.event_button1">event_button1</A></LI>
	<LI><A HREF="#Fl.event_button2">event_button2</A></LI>
	<LI><A HREF="#Fl.event_button3">event_button3</A></LI>
	<LI><A HREF="#Fl.event_button">event_button</A></LI>
	<LI><A HREF="#Fl.event_buttons">event_buttons</A></LI>
	<LI><A HREF="#Fl.event_clicks">event_clicks</A></LI>
	<LI><A HREF="#Fl.event_ctrl">event_ctrl</A></LI>
	<LI><A HREF="#Fl.event_dx">event_dx</A></LI>
	<LI><A HREF="#Fl.event_dy">event_dy</A></LI>
71 72 73 74
	<LI><A HREF="#Fl.event_inside">event_inside</A></LI>
	<LI><A HREF="#Fl.event_is_click">event_is_click</A></LI>
	<LI><A HREF="#Fl.event_key">event_key</A></LI>
	<LI><A HREF="#Fl.event_length">event_length</A></LI>
	<LI><A HREF="#Fl.event_original_key">event_original_key</A></LI>
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
	<LI><A HREF="#Fl.event_shift">event_shift</A></LI>
	<LI><A HREF="#Fl.event_state">event_state</A></LI>
	<LI><A HREF="#Fl.event_text">event_text</A></LI>
	<LI><A HREF="#Fl.event_x">event_x</A></LI>
	<LI><A HREF="#Fl.event_x_root">event_x_root</A></LI>
	<LI><A HREF="#Fl.event_y">event_y</A></LI>
	<LI><A HREF="#Fl.event_y_root">event_y_root</A></LI>
	<LI><A HREF="#Fl.fatal">fatal</A></LI>
	<LI><A HREF="#Fl.first_window">first_window</A></LI>
	<LI><A HREF="#Fl.flush">flush</A></LI>
	<LI><A HREF="#Fl.focus">focus</A></LI>
	<LI><A HREF="#Fl.foreground">foreground</A></LI>
	<LI><A HREF="#Fl.free_color">free_color</A></LI>
	<LI><A HREF="#Fl.get_boxtype">get_boxtype</A></LI>
	<LI><A HREF="#Fl.get_color">get_color</A></LI>
	<LI><A HREF="#Fl.get_font">get_font</A></LI>
	<LI><A HREF="#Fl.get_font_name">get_font_name</A></LI>
	<LI><A HREF="#Fl.get_font_sizes">get_font_sizes</A></LI>
	<LI><A HREF="#Fl.get_key">get_key</A></LI>
	<LI><A HREF="#Fl.get_mouse">get_mouse</A></LI>
	<LI><A HREF="#Fl.get_system_colors">get_system_colors</A></LI>
	<LI><A HREF="#Fl.gl_visual">gl_visual</A></LI>
	<LI><A HREF="#Fl.grab">grab</A></LI>
	<LI><A HREF="#Fl.h">h</A></LI>
	<LI><A HREF="#Fl.handle">handle</A></LI>
	<LI><A HREF="#Fl.has_check">has_check</A></LI>
	<LI><A HREF="#Fl.has_idle">has_idle</A></LI>
	<LI><A HREF="#Fl.has_timeout">has_timeout</A></LI>
	<LI><A HREF="#Fl.lock">lock</A></LI>
	<LI><A HREF="#Fl.modal">modal</A></LI>
	<LI><A HREF="#Fl.next_window">next_window</A></LI>
	<LI><A HREF="#Fl.own_colormap">own_colormap</A></LI>
	<LI><A HREF="#Fl.paste">paste</A></LI>
	<LI><A HREF="#Fl.pushed">pushed</A></LI>
	<LI><A HREF="#Fl.readqueue">readqueue</A></LI>
	<LI><A HREF="#Fl.ready">ready</A></LI>
	<LI><A HREF="#Fl.redraw">redraw</A></LI>
	<LI><A HREF="#Fl.release">release</A></LI>
	<LI><A HREF="#Fl.remove_check">remove_check</A></LI>
	<LI><A HREF="#Fl.remove_fd">remove_fd</A></LI>
	<LI><A HREF="#Fl.remove_handler">remove_handler</A></LI>
	<LI><A HREF="#Fl.remove_idle">remove_idle</A></LI>
	<LI><A HREF="#Fl.remove_timeout">remove_timeout</A></LI>
	<LI><A HREF="#Fl.repeat_timeout">repeat_timeout</A></LI>
	<LI><A HREF="#Fl.run">run</A></LI>
	<LI><A HREF="#Fl.scheme">scheme</A></LI>
122 123
	<LI><A HREF="#Fl.screen_count">screen_count</A></LI>
	<LI><A HREF="#Fl.screen_xywh">screen_xywh</A></LI>
	<LI><A HREF="#Fl.scrollbar_size">scrollbar_size</A></LI>
125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
	<LI><A HREF="#Fl.selection">selection</A></LI>
	<LI><A HREF="#Fl.selection_owner">selection_owner</A></LI>
	<LI><A HREF="#Fl.set_abort">set_abort</A></LI>
	<LI><A HREF="#Fl.set_atclose">set_atclose</A></LI>
	<LI><A HREF="#Fl.set_boxtype">set_boxtype</A></LI>
	<LI><A HREF="#Fl.set_color">set_color</A></LI>
	<LI><A HREF="#Fl.set_font">set_font</A></LI>
	<LI><A HREF="#Fl.set_fonts">set_fonts</A></LI>
	<LI><A HREF="#Fl.set_idle">set_idle</A></LI>
	<LI><A HREF="#Fl.set_labeltype">set_labeltype</A></LI>
	<LI><A HREF="#Fl.test_shortcut">test_shortcut</A></LI>
	<LI><A HREF="#Fl.thread_message">thread_message</A></LI>
	<LI><A HREF="#Fl.unlock">unlock</A></LI>
	<LI><A HREF="#Fl.version">version</A></LI>
	<LI><A HREF="#Fl.visible_focus">visible_focus</A></LI>
	<LI><A HREF="#Fl.visual">visual</A></LI>
	<LI><A HREF="#Fl.wait">wait</A></LI>
	<LI><A HREF="#Fl.warning">warning</A></LI>
	<LI><A HREF="#Fl.w">w</A></LI>
	<LI><A HREF="#Fl.x">x</A></LI>
	<LI><A HREF="#Fl.y">y</A></LI>


<H4><A NAME="Fl.add_check">void add_check(Fl_Timeout_Handler, void* = 0);</A></H4>

<P>FLTK will call this callback just before it flushes the display and
waits for events.  This is different than an idle callback because it
is only called once, then FLTK calls the system and tells it not to
return until an event happens.

<p>This can be used by code that wants to monitor the
application's state, such as to keep a display up to date. The
advantage of using a check callback is that it is called only when no
events are pending. If events are coming in quickly, whole blocks of
them will be processed before this is called once. This can save
significant time and avoid the application falling behind the events.

<p>Sample code:

bool state_changed; // anything that changes the display turns this on

void callback(void*) {
  if (!state_changed) return;
  state_changed = false;
173 174 175 176 177 178 179 180

main() {
  return Fl::run();

181 182
<H4><A NAME="Fl.add_fd">void add_fd(int fd, void (*cb)(int,void*),void* =0);<BR>
void add_fd(int fd, int when, void (*cb)(int, void*), void* = 0);</A></H4>
183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243

<P>Add file descriptor <tt>fd</tt> to listen to.  When the <tt>fd</tt>
becomes ready for reading <tt>Fl::wait()</tt> will call the callback
and then return.  The callback is
passed the <tt>fd</tt> and the arbitrary <tt>void*</tt> argument.</P>

<P>The second version takes a <tt>when</tt> bitfield, with the bits
<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined,
to indicate when the callback should be done.

<P>There can only be one callback of each type for a file descriptor. <tt>
Fl::remove_fd()</tt> gets rid of <I>all</I> the callbacks for a given
file descriptor.

<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
WIN32 applications can only monitor sockets.

<H4><A NAME="Fl.add_handler">void add_handler(int (*h)(int));</A></H4>

<P>Install a function to parse unrecognized events.  If FLTK cannot
figure out what to do with an event, it calls each of these functions
(most recent first) until one of them returns non-zero.  If none of
them returns non zero then the event is ignored.  Events that cause
this to be called are:

<LI><tt>FL_SHORTCUT</tt> events that are not recognized by any  widget.
This lets you provide global shortcut keys. </LI>
<LI>System events that FLTK does not recognize.  See <A href=osissues.html#fl_xevent>
<tt>fl_xevent</tt></A>. </LI>
<LI><I>Some</I> other events when the widget FLTK selected  returns
zero from its <tt>handle()</tt> method.  Exactly which  ones may change
in future versions, however. </LI>

<H4><A NAME="Fl.add_idle">void add_idle(void (*cb)(void*), void* = 0);</A></H4>

<P>Adds a callback function that is called every time by
<tt>Fl::wait()</tt> and also makes it act as though the timeout is
zero (this makes <tt>Fl::wait()</tt> return immediately, so if it is
in a loop it is called repeatedly, and thus the idle fucntion is
called repeatedly).  The idle function can be used to get background
processing done.

<P>You can have multiple idle callbacks. To remove an idle callback use <A

<P><tt>Fl::wait()</tt> and <tt>Fl::check()</tt> call idle callbacks,
but <tt>Fl::ready()</tt> does not.

<P>The idle callback can call any FLTK functions, including
<tt>Fl::wait()</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt>.
FLTK will not recursively call the idle callback.

<H4><A NAME="Fl.add_timeout">void add_timeout(double t, Fl_Timeout_Handler,void* = 0);</A></H4>

<P>Add a one-shot timeout callback.  The function will be called by
<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called.
The optional <tt>void*</tt> argument is passed to the callback.

244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266
<P>You can have multiple timeout callbacks. To remove an timeout
callback use <A

<p>If you need more accurate, repeated timeouts, use <a
href='#Fl.repeat_timeout'><tt>Fl::repeat_timeout()</tt></a> to
reschedule the subsequent timeouts.</p>

<p>The following code will print &quot;TICK&quot; each second on
<tt>stdout</tt> with a fair degree of accuracy:</p>

    void callback(void*) {
      Fl::repeat_timeout(1.0, callback);

    int main() {
      Fl::add_timeout(1.0, callback);
      return Fl::run();

267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392
<H4><A NAME="Fl.arg">int arg(int, char**, int&amp;);</A></H4>

<P>Consume a single switch from <tt>argv</tt>, starting at word i.
Returns the number of words eaten (1 or 2, or 0 if it is not
recognized) and adds the same value to <tt>i</tt>.  You can use this
function if you prefer to control the incrementing through the
arguments yourself.

<H4><A NAME="Fl.args">int args(int, char**, int&amp;, int (*)(int,char**,int&amp;) = 0);</A></H4>

<P>FLTK provides an <I>entirely optional</I> command-line switch parser.
You don't have to call it if you don't like them! Everything it can do
can be done with other calls to FLTK.

<P>To use the switch parser, call <tt>Fl::args(...)</tt> near the start
of your program.  This does <I>not</I> open the display, instead
switches that need the display open are stashed into static variables.
Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
window-&gt;show(argc,argv)</A>, which will do anything stored in the
static variables.

<P><tt>callback</tt> lets you define your own switches.  It is called
with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the
index of each word. The callback should return zero if the switch is
unrecognized, and not change <tt>i</tt>.  It should return non-zero if
the switch is recognized, and add at least 1 to <tt>i</tt> (it can add
more to consume words after the switch).  This function is called
<i>before</i> any other tests, so <i>you can override any FLTK
switch</i> (this is why FLTK can use very short switches instead of
the long ones all other toolkits force you to use).

<P>On return <tt>i</tt> is set to the index of the first non-switch.
This is either:

<LI>The first word that does not start with '-'. </LI>
<LI>The word '-' (used by many programs to name stdin as a file) </LI>
<LI>The first unrecognized switch (return value is 0). </LI>

<P>The return value is <tt>i</tt> unless an unrecognized switch is found,
in which case it is zero.  If your program takes no arguments other
than switches you should produce an error if the return value is less
than <tt>argc</tt>.

<P>All switches except -bg2 may be abbreviated one letter and case is ignored:


	<LI><TT>-bg color</TT> or <TT>-background color</TT>

	<P>Sets the background color using <A

	<LI><TT>-bg2 color</TT> or <TT>-background2 color</TT>

	<P>Sets the secondary background color using <A

	<LI><TT>-display host:n.n</TT>

	<P>Sets the X display to use; this option is silently
	ignored under WIN32 and MacOS.</LI>

	<LI><TT>-dnd</TT> and <TT>-nodnd</TT>

	<P>Enables or disables drag and drop text operations
	using <A

	<LI><TT>-fg color</TT> or <TT>-foreground color</TT>

	<P>Sets the foreground color using <A

	<LI><TT>-geometry WxH+X+Y</TT>

	<P>Sets the initial window position and size according
	the the standard X geometry string.</LI>


	<P>Iconifies the window using <A

	<LI><TT>-kbd</TT> and <TT>-nokbd</TT>

	<P>Enables or disables visible keyboard focus for
	non-text widgets using <A

	<LI><TT>-name string</TT>

	<P>Sets the window class using <A

	<LI><TT>-scheme string</TT>

	<P>Sets the widget scheme using <A

	<LI><TT>-title string</TT>

	<P>Sets the window title using <A

	<LI><TT>-tooltips</TT> and <TT>-notooltips</TT>

	<P>Enables or disables tooltips using <A


<P>The second form of <tt>Fl::args()</tt> is useful if your program does
not have command line switches of its own. It parses all the switches,
and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>.

<P>A usage string is displayed if <tt>Fl::args()</tt> detects an invalid
argument on the command-line. You can change the message by setting the
<TT>Fl::help</TT> pointer.

<H4><A NAME="Fl.atclose">void (*atclose)(Fl_Window*,void*);</A></H4>

<H4><A NAME="Fl.awake">void awake(void *p);</A></H4>

393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412
<H4><A NAME="Fl.awake">int awake(void (*callback)(void*), void *userdata);</A></H4>

<P>The <TT>awake()</TT> method sends a message pointer to the main thread, 
causing any pending <A HREF="#Fl.wait"><TT>Fl::wait()</TT></A> call to 
terminate so that the main thread can retrieve the message and any pending 
redraws can be processed.

<P>Multiple calls to <TT>Fl::awake()</TT> will queue multiple pointers 
for the main thread to process, up to a system-defined (typically several 
thousand) depth. The default message handler saves the last message which 
can be accessed using the <A HREF="#Fl.thread_message">
<TT>Fl::thread_message()</TT></A> function.

<P>The second form of <TT>awake()</TT> registers a function that will be 
called by the main thread during the next message handling cycle. 
<TT>awake()</TT> will return 0 if the callback function was registered, 
and -1 if registration failed. Over a thousand awake callbacks can be
registered simultaneously.

<P>See also: <a href="advanced.html#multithreading">multithreading</a>.
413 414 415

<H4><A NAME="Fl.background2">void background2(uchar, uchar, uchar);</A></H4>

416 417 418 419
<P>Changes the alternative background color. This color is used as a 
background by <tt>Fl_Input</tt> and other text widgets.
<P>This call may change <tt>fl_color(FL_FOREGROUND_COLOR)</tt> if it 
does not provide sufficient contrast to FL_BACKGROUND2_COLOR.
420 421 422

<H4><A NAME="Fl.background">void background(uchar, uchar, uchar);</A></H4>

423 424 425 426
<P>Changes <tt>fl_color(FL_BACKGROUND_COLOR)</tt> to the given color, 
and changes the gray ramp from 32 to 56 to black to white.  These are 
the colors used as backgrounds by almost all widgets and used to draw 
the edges of all the boxtypes.
427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446

<H4><A NAME="Fl.belowmouse">Fl_Widget* belowmouse();<BR>
void belowmouse(Fl_Widget*);</A></H4>

<P>Get or set the widget that is below the mouse.  This is for
highlighting buttons.  It is not used to send <tt>FL_PUSH</tt> or <tt>
FL_MOVE</tt> directly, for several obscure reasons, but those events
typically go to this widget.  This is also the first widget tried for <tt>
FL_SHORTCUT</tt> events.

<P>If you change the belowmouse widget, the previous one and all
parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt>
events.  Changing this does <I>not</I> send <tt>FL_ENTER</tt> to this
or any widget, because sending <tt>FL_ENTER</tt> is supposed to <I>test</I>
if the widget wants the mouse (by it returning non-zero from <tt>

<H4><A NAME="Fl.box_dh">int box_dh(Fl_Boxtype);</A></H4>

<P>Returns the height offset for the given boxtype.
See <tt><a href="#Fl.box_dy">box_dy</a></tt>.
448 449 450 451

<H4><A NAME="Fl.box_dw">int box_dw(Fl_Boxtype);</A></H4>

<P>Returns the width offset for the given boxtype.
See <tt><a href="#Fl.box_dy">box_dy</a></tt>.
453 454 455 456

<H4><A NAME="Fl.box_dx">int box_dx(Fl_Boxtype);</A></H4>

<P>Returns the X offset for the given boxtype.
See <tt><a href="#Fl.box_dy">box_dy</a></tt>.
458 459 460 461 462

<H4><A NAME="Fl.box_dy">int box_dy(Fl_Boxtype);</A></H4>

<P>Returns the Y offset for the given boxtype.

463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
<P>These functions return the offset values necessary for a given
boxtype, useful for computing the area inside a box's borders, to
prevent overdrawing the borders.

<P>For instance, in the case of a boxtype like <tt>FL_DOWN_BOX</tt>
where the border width might be 2 pixels all around, the above 
functions would return 2, 2, 4, and 4 for <tt>box_dx</tt>, 
<tt>box_dy</tt>, <tt>box_dw</tt>, and <tt>box_dh</tt>

<P>An example to compute the area inside a widget's box():
      int X = yourwidget-&gt;x() + Fl::box_dx(yourwidget-&gt;box());
      int Y = yourwidget-&gt;y() + Fl::box_dy(yourwidget-&gt;box());
      int W = yourwidget-&gt;w() - Fl::box_dw(yourwidget-&gt;box());
      int H = yourwidget-&gt;h() - Fl::box_dh(yourwidget-&gt;box());
<P>These functions are mainly useful in the <tt>draw()</tt> code 
for deriving custom widgets, where one wants to avoid drawing 
over the widget's own border <tt>box()</tt>.

484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542
<H4><A NAME="Fl.check">int check();</A></H4>

<P>Same as <tt>Fl::wait(0)</tt>.  Calling this during a big calculation
will keep the screen up to date and the interface responsive:

while (!calculation_done()) {
 if (user_hit_abort_button()) break;

<P>The returns non-zero if any windows are displayed, and 0 if no
windows are displayed (this is likely to change in future versions of

<H4><A NAME="Fl.compose">int compose(int &amp;del);</A></H4>

<p>Use of this function is very simple. Any text editing widget should
call this for each <tt>FL_KEYBOARD</tt> event.

<p>If <i>true</i> is returned, then it has modified the
Fl::event_text() and Fl::event_length() to a set of <i>bytes</i> to
insert (it may be of zero length!).  In will also set the "del"
parameter to the number of <i>bytes</i> to the left of the cursor to
delete, this is used to delete the results of the previous call to

<p>If <i>false</i> is returned, the keys should be treated as function
keys, and del is set to zero. You could insert the text anyways, if
you don't know what else to do.

<p>Though the current implementation returns immediately, future
versions may take quite awhile, as they may pop up a window or do
other user-interface things to allow characters to be selected.

<H4><A NAME="Fl.compose_reset">void compose_reset();</A></H4>

<p>If the user moves the cursor, be sure to call Fl::compose_reset().
The next call to Fl::compose() will start out in an initial state.  In
particular it will not set "del" to non-zero. This call is very fast
so it is ok to call it many times and in many places.

<H4><A NAME="Fl.copy">void copy(const char *stuff, int len, int clipboard);</A></H4>

<P>Copies the data pointed to by <TT>stuff</TT> to the selection
(0) or primary (1) clipboard.  The selection clipboard is used
for middle-mouse pastes and for drag-and-drop selections. The
primary clipboard is used for traditional copy/cut/paste

<H4><A NAME="Fl.damage">int damage();<BR>
void damage(int x);</A></H4>

<P>If true then <A href="#Fl.flush"><tt>flush()</tt></A> will do something.

<H4><A NAME="Fl.default_atclose">void default_atclose(Fl_Window*,void*);</A></H4>

543 544 545 546 547
<p>This is the default callback for window widgets. It hides the
window and then calls the default widget callback.</p>

<H4><A NAME="Fl.delete_widget">void delete_widget(Fl_Widget*);</A></H4>

<p>Schedules a widget for deletion at the next call to the event loop.
549 550 551 552 553
Use this method to delete a widget inside a callback function. As with
normal widget deletion it is your responsibility to remove() the widget
from any parent group or window before calling this.</p>

<p>To avoid early deletion of widgets, this function
should be called toward the end of a callback and only after any call 
555 556
to the event loop (<tt>Fl::wait()</tt>, <tt>Fl::flush()</tt>, 
<tt>Fl::check()</tt>, <tt>fl_ask()</tt>, etc.).</p>
557 558

<p>When deleting groups or windows, you must only delete the group or
559 560
window widget and not the individual child widgets.</p>

561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598
<H4><A NAME="Fl.display">void display(const char*);</A></H4>

<P>Sets the X display to use for all windows.  Actually this just sets
the environment variable $DISPLAY to the passed string, so this only
works before you show() the first window or otherwise open the display,
and does nothing useful under WIN32.

<H4><A NAME="Fl.dnd">int dnd();</A></H4>

<P>Initiate a Drag And Drop operation. The clipboard should be
filled with relevant data before calling this method. FLTK will
then initiate the system wide drag and drop handling. Dropped data
will be marked as <i>text</i>.

<H4><A NAME="Fl.dnd_text_ops">void dnd_text_ops(int d);<BR>
int dnd_text_ops();</A></H4>

<P>Gets or sets whether drag and drop text operations are
supported. This specifically affects whether selected text can
be dragged from text fields or dragged within a text field as a
cut/paste shortcut.

<H4><A NAME="Fl.error">void (*error)(const char*, ...);</A></H4>

<P>FLTK calls this to print a normal error message. You can
override the behavior by setting the function pointer to your
own routine.

<P><tt>Fl::error</tt> means there is a recoverable error such as
the inability to read an image file. The default implementation
prints the error message to <TT>stderr</TT> and returns.

<H4><A NAME="Fl.event_alt">int event_alt();</A></H4>

<P>Returns non-zero if the Alt key is pressed.

<H4><A NAME="Fl.event_button1">int event_button1();</A></H4>

599 600
<P>Returns non-zero if button 1 is currently held down.
For more details, see <TT><A href="#Fl.event_buttons">Fl::event_buttons()</A></TT>.
601 602 603

<H4><A NAME="Fl.event_button2">int event_button2();</A></H4>

604 605
<P>Returns non-zero if button 2 is currently held down.
For more details, see <TT><A href="#Fl.event_buttons">Fl::event_buttons()</A></TT>.
606 607 608

<H4><A NAME="Fl.event_button3">int event_button3();</A></H4>

609 610
<P>Returns non-zero if button 3 is currently held down.
For more details, see <TT><A href="#Fl.event_buttons">Fl::event_buttons()</A></TT>.
611 612 613

<H4><A NAME="Fl.event_button">int event_button();</A></H4>

<P>Returns which mouse button caused te current event. This returns garbage if the
615 616 617 618 619 620
most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt>

<H4><A NAME="Fl.event_buttons">int event_buttons();</A></H4>

<P>Returns the button state bits; if non-zero, then at least one
621 622 623
button is pressed.  This function returns the button state at the 
time of the event. During an <tt>FL_RELEASE</tt> event, the state 
of the released button will be <tt>0</tt>. To find out, which button 
caused an <tt>FL_RELEASE</tt> event, you can use 
<tt><a href="#Fl.event_button">Fl::event_button()</a></tt> instead.
626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722

<H4><A NAME="Fl.event_clicks">int event_clicks();<BR>
void event_clicks(int i);</A></H4>

<P>The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
<tt>FL_KEYBOARD</tt> was a &quot;double click&quot;.  Returns N-1 for
N clicks.  A double click is counted if the same button is pressed
again while <tt>event_is_click()</tt> is true.

<P>The second form directly sets the number returned by <tt>
Fl::event_clicks()</tt>.  This can be used to set it to zero so that
later code does not think an item was double-clicked.

<H4><A NAME="Fl.event_ctrl">int event_ctrl();</A></H4>

<P>Returns non-zero if the Control key is pressed.

<H4><A NAME="Fl.event">int event();</A></H4>

<P>Returns the last event that was processed. This can be used
to determine if a callback is being done in response to a
keypress, mouse click, etc.

<H4><A NAME="Fl.event_inside">int event_inside(int,int,int,int);<BR>
int event_inside(const Fl_Widget*);</A></H4>

<P>Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt>
put it inside the widget or inside an arbitrary bounding box.  You
should always call this rather than doing your own comparison so you
are consistent about edge effects.

<H4><A NAME="Fl.event_is_click">int event_is_click();<BR>
void event_is_click(0);</A></H4>

<P>The first form returns non-zero if the mouse has not moved far enough
and not enough time has passed since the last <tt>FL_PUSH</tt> or <tt>
FL_KEYBOARD</tt> event for it to be considered a &quot;drag&quot; rather than a
&quot;click&quot;.  You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
and <tt>FL_MOVE</tt> events.  The second form clears the value returned
by <tt>Fl::event_is_click()</tt>.  Useful to prevent the <I>next</I>
click from being counted as a double-click or to make a popup menu
pick an item with a single click.  Don't pass non-zero to this.

<H4><A NAME="Fl.event_key">int event_key();<BR>
int event_key(int s);</A></H4>

<P><tt>Fl::event_key()</tt> returns which key on the keyboard was last
pushed.  It returns zero if the last event was not a key press or release.

<P><tt>Fl::event_key(int)</tt> returns true if the given key was held
down (or pressed) <I>during</I> the last event.  This is constant until
the next event is read from the server.

<P><tt>Fl::get_key(int)</tt> returns true if the given key is held down <I>
now</I>.  Under X this requires a round-trip to the server and is <I>
much</I> slower than <tt>Fl::event_key(int)</tt>.

<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
set of symbols that should work on most modern machines for every key
on the keyboard:

<LI>All keys on the main keyboard producing a printable ASCII
character use the value of that ASCII character (as though shift,
ctrl, and caps lock were not on).  The space bar is 32. </LI>
<LI>All keys on the numeric keypad producing a printable ASCII
character use the value of that ASCII character plus <tt>FL_KP</tt>.
The highest possible value is <tt>FL_KP_Last</tt> so you can
range-check to see if something is  on the keypad. </LI>
<LI>All numbered function keys use the number on the function key plus <tt>
FL_F</tt>.  The highest possible number is <tt>FL_F_Last</tt>, so you
can range-check a value. </LI>
<LI>Buttons on the mouse are considered keys, and use the button
number (where the left button is 1) plus <tt>FL_Button</tt>. </LI>
<LI>All other keys on the keypad have a symbol: <tt>FL_Escape,
FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>.  Be
careful not to confuse these with the very similar, but all-caps,
symbols used by <a href="Fl.html#Fl.event_state"><tt>Fl::event_state()</tt>
</A>. </LI>

<P>On X <tt>Fl::get_key(FL_Button+n)</tt> does not work.

<P>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and <tt>
Fl::event_key(FL_KP_Enter)</tt> do not work.

<H4><A NAME="Fl.event_length">int event_length();</A></H4>

<P>Returns the length of the text in <tt>Fl::event_text()</tt>.  There
will always be a nul at this position in the text.  However there may
be a nul before that if the keystroke translates to a nul character or
you paste a nul character.

723 724 725 726 727 728 729 730
<H4><A NAME="Fl.event_original_key">int event_original_key();</A></H4>

<P> If NumLock is deactivated, FLTK translates events from the 
numeric keypad into the corresponding arrow key events. 
<tt>event_key()</tt> returns the translated key code, whereas
<tt>event_original_key()</tt> returns the keycode before 
NumLock translation.

731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831
<H4><A NAME="Fl.event_shift">int event_shift();</A></H4>

<P>Returns non-zero if the Shift key is pressed.

<H4><A NAME="Fl.event_state">int event_state();<BR>
int event_state(int i);</A></H4>

<P>This is a bitfield of what shift states were on and what mouse buttons
were held down during the most recent event.  The second version
returns non-zero if any of the passed bits are turned on.  The legal
bits are:


<P>X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
FL_SCROLL_LOCK may not work.  The values were selected to match the
XFree86 server on Linux.  In addition there is a bug in the way X works
so that the shift state is not correctly reported until the first event <I>
after</I> the shift key is pressed or released.

<H4><A NAME="Fl.event_x">int event_x();</A></H4>

<P>Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
it was passed to.

<H4><A NAME="Fl.event_x_root">int event_x_root();</A></H4>

<P>Returns the mouse position on the screen of the event.  To find the
absolute position of an <tt>Fl_Window</tt> on the screen, use the
difference between <tt>event_x_root(),event_y_root()</tt> and <tt>

<H4><A NAME="Fl.event_y">int event_y();</A></H4>

<P>Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
it was passed to.

<H4><A NAME="Fl.event_y_root">int event_y_root();</A></H4>

<P>Returns the mouse position on the screen of the event.  To find the
absolute position of an <tt>Fl_Window</tt> on the screen, use the
difference between <tt>event_x_root(),event_y_root()</tt> and <tt>

<H4><A NAME="Fl.fatal">void (*fatal)(const char*, ...);</A></H4>

<P>FLTK calls this to print a fatal error message. You can
override the behavior by setting the function pointer to your
own routine.

<P><tt>Fl::fatal</tt> must not return, as FLTK is in an unusable
state, however your version may be able to use <tt>longjmp</tt>
or an exception to continue, as long as it does not call FLTK
again. The default implementation prints the error message to
<TT>stderr</TT> and exits with status 1.

<H4><A NAME="Fl.first_window">Fl_Window* first_window();<BR>
void first_window(Fl_Window*);</A></H4>

<P>Returns the first top-level window in the list of shown() windows.  If
a modal() window is shown this is the top-most modal window, otherwise
it is the most recent window to get an event.

<P>The second form sets the window that is returned by
first_window.  The window is removed from wherever it is in the
list and inserted at the top.  This is not done if Fl::modal()
is on or if the window is not shown(). Because the first window
is used to set the "parent" of modal windows, this is often

<H4><A NAME="Fl.flush">void flush();</A></H4>

<P>Causes all the windows that need it to be redrawn and graphics forced
out through the pipes.  This is what <tt>wait()</tt> does before
looking for events.

<H4><A NAME="Fl.focus">Fl_Widget* focus();<BR>
void focus(Fl_Widget*);</A></H4>

<P>Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events.

<P>If you change <tt>Fl::focus()</tt>, the previous widget and all
parents (that don't contain the new widget) are sent <tt>FL_UNFOCUS</tt>
events.  Changing the focus does <I>not</I> send <tt>FL_FOCUS</tt> to
this or any widget, because sending <tt>FL_FOCUS</tt> is supposed to <I>
test</I> if the widget wants the focus (by it returning non-zero from

<H4><A NAME="Fl.foreground">void foreground(uchar, uchar, uchar);</A></H4>

<P>Changes <tt>fl_color(FL_FOREGROUND_COLOR)</tt>.
833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948

<H4><A NAME="Fl.free_color">void free_color(Fl_Color c, int overlay = 0);</A></H4>

<P>Frees the specified color from the colormap, if applicable.
If <tt>overlay</tt> is non-zero then the color is freed from the
overlay colormap.

<H4><A NAME="Fl.get_boxtype">Fl_Box_Draw_F *get_boxtype(Fl_Boxtype);</A></H4>

<P>Gets the current box drawing function for the specified box type.

<H4><A NAME="Fl.get_color">unsigned get_color(Fl_Color c);<BR>
void get_color(Fl_Color c, uchar&amp;r, uchar&amp;g, uchar&amp;b);</A></H4>

<P>Returns the RGB value(s) for the given FLTK color index. The
first form returns the RGB values packed in a 32-bit unsigned
integer with the red value in the upper 8 bits, the green value
in the next 8 bits, and the blue value in bits 8-15.  The lower
8 bits will always be 0.

<P>The second form returns the red, green, and blue values
separately in referenced variables.

<H4><A NAME="Fl.get_font">const char* get_font(Fl_Font);</A></H4>

<P>Get the string for this face.  This string is different for each
face. Under X this value is passed to XListFonts to get all the sizes
of this face.

<H4><A NAME="Fl.get_font_name">const char* get_font_name(Fl_Font, int* attributes = 0);</A></H4>

<P>Get a human-readable string describing the family of this face.  This
is useful if you are presenting a choice to the user.  There is no
guarantee that each face has a different name.  The return value points
to a static buffer that is overwritten each call.

<P>The integer pointed to by <tt>attributes</tt> (if the pointer is not
zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or <tt>
FL_BOLD | FL_ITALIC</tt>.  To locate a &quot;family&quot; of fonts, search
forward and back for a set with non-zero attributes, these faces along
with the face with a zero attribute before them constitute a family.

<H4><A NAME="Fl.get_font_sizes">int get_font_sizes(Fl_Font, int*&amp; sizep);</A></H4>

<P>Return an array of sizes in <tt>sizep</tt>.  The return value is the
length of this array.  The sizes are sorted from smallest to largest
and indicate what sizes can be given to <tt>fl_font()</tt> that will
be matched exactly (<tt>fl_font()</tt> will pick the closest size for
other sizes).  A zero in the first location of the array indicates a
scalable font, where any size works, although the array may list sizes
that work &quot;better&quot; than others.  Warning: the returned array
points at a static buffer that is overwritten each call.  Under X this
will open the display.

<H4><A NAME="Fl.get_key">int get_key(int);</A></H4>

<H4><A NAME="Fl.get_mouse">void get_mouse(int &amp;x,int &amp;y);</A></H4>

<P>Return where the mouse is on the screen by doing a round-trip query to
the server.  You should use <tt>Fl::event_x_root()</tt> and <tt>
Fl::event_y_root()</tt> if possible, but this is necessary if you are
not sure if a mouse event has been processed recently (such as to
position your first window).  If the display is not open, this will
open it.

<H4><A NAME="Fl.get_system_colors">void get_system_colors();</A></H4>

<P>Read the user preference colors from the system and use them to call
<tt> Fl::foreground()</tt>, <tt>Fl::background()</tt>, and <tt>
Fl::background2()</tt>.  This is done by
<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg

<P>On X this reads some common values from the Xdefaults database.
KDE users can set these values by running the "krdb" program, and
newer versions of KDE set this automatically if you check the "apply
style to other X programs" switch in their control panel.

<H4><A NAME="Fl.gl_visual">int gl_visual(int, int *alist=0);</A></H4>

<P>This does the same thing as
<A href="#Fl.visual"><tt>Fl::visual(int)</tt></A> but also
requires OpenGL drawing to work.  This <I>must</I> be done if
you want to draw in normal windows with OpenGL with <A
href=opengl.html#gl_start> <tt>gl_start()</tt></A> and
<tt>gl_end()</tt>.  It may be useful to call this so your X
windows use the same visual as an
<A href="Fl_Gl_Window.html"><tt>Fl_Gl_Window</tt></A>, which on
some servers will reduce colormap flashing.

<P>See <A href="Fl_Gl_Window.html#Fl_Gl_Window.mode"><tt>Fl_Gl_Window</tt></A>
for a list of additional values for the argument.

<H4><A NAME="Fl.grab">Fl_Window* grab();<BR>
void grab(Fl_Window&amp;w) {grab(&amp;w);}</A></H4>

<P>This is used when pop-up menu systems are active.  Send all events to
the passed window no matter where the pointer or focus is (including
in other programs).  The window <I>does not have to be
<tt>shown()</tt></I> , this lets the <tt>handle()</tt> method of a
&quot;dummy&quot; window override all event handling and allows you to
map and unmap a complex set of windows (under both X and WIN32
<I>some</I> window must be mapped because the system interface needs a
window id).

<P>If <tt>grab()</tt> is on it will also affect show() of windows by
doing system-specific operations (on X it turns on
override-redirect).  These are designed to make menus popup reliably
and faster on the system.

<P>To turn off grabbing do <tt>Fl::grab(0)</tt>.

<P><I>Be careful that your program does not enter an infinite loop
while <tt>grab()</tt> is on.  On X this will lock up your screen!</I>
949 950
To avoid this potential lockup, all newer operating systems seem to 
limit mouse pointer grabbing to the time during which a mouse button 
is held down. Some OS's may not support grabbing at all.
952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992

<H4><A NAME="Fl.h">int h();</A></H4>

<P>Returns the height of the screen in pixels.

<H4><A NAME="Fl.handle">int handle(int, Fl_Window*);</A></H4>

<P>Sends the event to a window for processing.  Returns non-zero if any
widget uses the event.

<H4><A NAME="Fl.has_check">int has_check(Fl_Timeout_Handler, void* = 0);</A></H4>

<P>Returns true if the check exists and has not been called yet.

<H4><A NAME="Fl.has_idle">int has_idle(void (*cb)(void*), void* = 0);</A></H4>

<P>Returns true if the specified idle callback is currently installed.

<H4><A NAME="Fl.has_timeout">int has_timeout(Fl_Timeout_Handler, void* = 0);</A></H4>

<P>Returns true if the timeout exists and has not been called yet.

<H4><A NAME="Fl.lock">void lock();</A></H4>

<P>The <TT>lock()</TT> method blocks the current thread until it
can safely access FLTK widgets and data. Child threads should
call this method prior to updating any widgets or accessing
data. The main thread must call <TT>lock()</TT> to initialize
the threading support in FLTK.

<P>Child threads must call <A
HREF="#Fl.unlock"><TT>unlock()</TT></A> when they are done
accessing FLTK.

<P>When the <A HREF="#Fl.wait"><TT>wait()</TT></A> method is waiting
for input or timeouts, child threads are given access to FLTK.
Similarly, when the main thread needs to do processing, it will
wait until all child threads have called <A
HREF="#Fl.unlock"><TT>unlock()</TT></A> before processing
additional data.

993 994
<P>See also: <a href="advanced.html#multithreading">multithreading</a>

995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018
<H4><A NAME="Fl.modal">Fl_Window* modal();</A></H4>

<P>Returns the top-most <tt>modal()</tt> window currently shown.
This is the most recently <tt>
shown()</tt> window with <A href=Fl_Window.html#Fl_Window.modal><tt>
modal()</tt></A> true, or <tt>NULL</tt> if there are no <tt>modal()</tt>
windows <tt>shown()</tt>.
The <tt>modal()</tt> window has its <tt>handle()</tt> method called
for all events, and no other windows will have <tt>handle()</tt>
called (<A href="#Fl.grab"><tt>grab()</tt></A> overrides this).

<H4><A NAME="Fl.next_window">Fl_Window* next_window(const Fl_Window*);</A></H4>

<P>Returns the next top-level window in the list of shown() windows.  You can
use this call to iterate through all the windows that are shown().

<H4><A NAME="Fl.own_colormap">void own_colormap();</A></H4>

<P>Makes FLTK use its own colormap.  This may make FLTK display better
and will reduce conflicts with other programs that want lots of colors.
However the colors may flash as you move the cursor between windows.

<P>This does nothing if the current visual is not colormapped.

<H4><A NAME="Fl.paste">void paste(Fl_Widget &amp;receiver, int clipboard=0);</A></H4>

1021 1022 1023 1024 1025 1026 1027 1028
<P>Set things up so the receiver widget will be called with an <A
href="enumerations.html#events"> <tt>FL_PASTE</tt></A> event some
time in the future for the specified clipboard. The reciever
should be prepared to be called <I>directly</I> by this, or for
it to happen <I>later</I>, or possibly <I>not at all</I>.  This
allows the window system to take as long as necessary to retrieve
the paste buffer (or even to screw up completely) without complex
and error-prone synchronization code in FLTK.
1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099

<H4><A NAME="Fl.pushed">Fl_Widget* pushed();<BR>
void pushed(Fl_Widget*);</A></H4>

<P>Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or <tt>
FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent to
this widget.

<P>If you change the pushed widget, the previous one and all parents
(that don't contain the new widget) are sent <tt>FL_RELEASE</tt>
events.  Changing this does <I>not</I> send <tt>FL_PUSH</tt> to this
or any widget, because sending <tt>FL_PUSH</tt> is supposed to <I>test</I>
if the widget wants the mouse (by it returning non-zero from <tt>

<H4><A NAME="Fl.readqueue">Fl_Widget* readqueue();</A></H4>

<P>All <tt>Fl_Widgets</tt> that don't have a callback defined use a
default callback that puts a pointer to the widget in this queue, and
this method reads the oldest widget out of this queue.

<H4><A NAME="Fl.ready">int ready();</A></H4>

<P>This is similar to <tt>Fl::check()</tt> except this does <I>not</I>
call <tt>Fl::flush()</tt> or any callbacks, which is useful if your
program is in a state where such callbacks are illegal.  This returns
true if <tt>Fl::check()</tt> would do anything (it will continue to
return true until you call <tt>Fl::check()</tt> or <tt>Fl::wait()</tt>).

while (!calculation_done()) {
 if (Fl::ready()) {
   if (user_hit_abort_button()) break;

<H4><A NAME="Fl.redraw">void redraw();</A></H4>

<P>Redraws all widgets.

<H4><A NAME="Fl.release">void release();</A></H4>

<H4><A NAME="Fl.remove_check">void remove_check(Fl_Timeout_Handler, void* = 0);</A></H4>

<P>Removes a check callback. It is harmless to remove a check
callback that no longer exists.

<H4><A NAME="Fl.remove_fd">void remove_fd(int, int when);<BR>
void remove_fd(int);</A></H4>

<P>Removes a file descriptor handler.

<H4><A NAME="Fl.remove_handler">void remove_handler(int (*h)(int));</A></H4>

<P>Removes a previously added event handler.

<H4><A NAME="Fl.remove_idle">void remove_idle(void (*cb)(void*), void* = 0);</A></H4>

<P>Removes the specified idle callback, if it is installed.

<H4><A NAME="Fl.remove_timeout">void remove_timeout(Fl_Timeout_Handler, void* = 0);</A></H4>

<P>Removes a timeout callback. It is harmless to remove a timeout
callback that no longer exists.

<H4><A NAME="Fl.repeat_timeout">void repeat_timeout(double t, Fl_Timeout_Handler,void* = 0);</A></H4>

1100 1101 1102
<P>This method repeats a timeout callback from the expiration of the
previous timeout, allowing for more accurate timing. You may only call
this method inside a timeout callback.

1104 1105
<p>The following code will print &quot;TICK&quot; each second on
<tt>stdout</tt> with a fair degree of accuracy:</p>

1107 1108 1109 1110 1111
    void callback(void*) {
      Fl::repeat_timeout(1.0, callback);

1113 1114 1115 1116 1117
    int main() {
      Fl::add_timeout(1.0, callback);
      return Fl::run();
1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129

<H4><A NAME="Fl.run">int run();</A></H4>

<P>As long as any windows are displayed this calls <tt>Fl::wait()</tt>
repeatedly.  When all the windows are closed it returns zero
(supposedly it would return non-zero on any errors, but FLTK calls
exit directly for these).  A normal program will end <tt>main()</tt>
with <tt>return Fl::run();</tt>.

<H4><A NAME="Fl.scheme">void scheme(const char *name);
<BR>const char *scheme();</A></H4>

1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146
<P>Gets or sets the current widget scheme. <TT>NULL</TT> will use
the scheme defined in the <TT>FLTK_SCHEME</TT> environment
variable or the <TT>scheme</TT> resource under X11. Otherwise,
any of the following schemes can be used:</P>


	<li>"none" - This is the default look-n-feel which resembles old
	Windows (95/98/Me/NT/2000) and old GTK/KDE</li>

	<li>"plastic" - This scheme is inspired by the Aqua user interface
	on Mac OS X</li>

	<li>"gtk+" - This scheme is inspired by the Red Hat Bluecurve


1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162
<H4><A NAME="Fl.screen_count">int screen_count();</A></H4>

<P>Gets the number of available screens.</P>

<H4><A NAME="Fl.screen_xywh">void screen_xywh(int &amp;x, int &amp;y, int &amp;w, int &amp;h);<BR>
void screen_xywh(int &amp;x, int &amp;y, int &amp;w, int &amp;h, int mx, int my);<BR>
void screen_xywh(int &amp;x, int &amp;y, int &amp;w, int &amp;h, int n);</A></H4>

<P>Gets the bounding box of a screen. The first form gets the
bounding box for the screen the mouse pointer is in. The second
form gets the bounding box for the screen that contains the
specified coordinates. The last form gets the bounding box for
the numbered screen, where <tt>n</tt> is a number from 0 to the
number of screens less 1.</P>

1163 1164 1165 1166 1167 1168 1169 1170 1171
<H4><A NAME="Fl.scrollbar_size">void scrollbar_size(int W);<BR>
int scrollbar_size();</A></H4>

<P>Sets or gets the default scrollbar size that is used by the
<A HREF="Fl_Browser_.html#Fl_Browser_"><TT>Fl_Browser_</TT></A>,
<A HREF="Fl_Help_View.html#Fl_Help_View"><TT>Fl_Help_View</TT></A>,
<A HREF="Fl_Scroll.html#Fl_Scroll"><TT>Fl_Scroll</TT></A>, and
<A HREF="Fl_Text_Display.html#Fl_Text_Display"><TT>Fl_Text_Display</TT></A> widgets.</P>

1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269
<H4><A NAME="Fl.selection">void selection(Fl_Widget &amp;owner, const char* stuff, int len);</A></H4>

<P>Changes the current selection.  The block of text is
copied to an internal buffer by FLTK (be careful if doing this in
response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
returned by <tt>event_text()</tt>).  The <tt>selection_owner()</tt>
widget is set to the passed owner.

<H4><A NAME="Fl.selection_owner">Fl_Widget* selection_owner();<BR>
void selection_owner(Fl_Widget*);</A></H4>

<P>The single-argument <tt>selection_owner(x)</tt> call can be used to
move the selection to another widget or to set the owner to
<tt>NULL</tt>, without changing the actual text of the
selection. <tt>FL_SELECTIONCLEAR</tt> is sent to the previous
selection owner, if any.

<P><I>Copying the buffer every time the selection is changed is
obviously wasteful, especially for large selections.  An interface will
probably be added in a future version to allow the selection to be made
by a callback function.  The current interface will be emulated on top
of this.</I>

<H4><A NAME="Fl.set_abort">void set_abort(void (*f)(const char*,...));</A></H4>

<H4><A NAME="Fl.set_atclose">void set_atclose(void (*f)(Fl_Window*,void*));</A></H4>

<H4><A NAME="Fl.set_boxtype">void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);<BR>
void set_boxtype(Fl_Boxtype, Fl_Boxtype from);</A></H4>

<P>The first form sets the function to call to draw a specific boxtype.

<P>The second form copies the <tt>from</tt> boxtype.

<H4><A NAME="Fl.set_color">void	set_color(Fl_Color, uchar, uchar, uchar);<BR>
void set_color(Fl_Color, unsigned);</A></H4>

<P>Sets an entry in the <tt>fl_color</tt> index table.  You can set it to
any 8-bit RGB color.  The color is not allocated until <tt>fl_color(i)</tt>
is used.

<H4><A NAME="Fl.set_font">void set_font(Fl_Font, const char*);<BR>
void set_font(Fl_Font, Fl_Font);</A></H4>

<P>The first form changes a face.  The string pointer is simply stored,
the string is not copied, so the string must be in static memory.

<P>The second form copies one face to another.

<H4><A NAME="Fl.set_fonts">Fl_Font set_fonts(const char* = 0);</A></H4>

<P>FLTK will open the display, and add every font on the server to the
face table.  It will attempt to put &quot;families&quot; of faces together, so
that the normal one is first, followed by bold, italic, and bold

<P>The optional argument is a string to describe the set of fonts to
add.  Passing <tt>NULL</tt> will select only fonts that have the
ISO8859-1 character set (and are thus usable by normal text).  Passing
&quot;-*&quot; will select all fonts with any encoding as long as they have
normal X font names with dashes in them.  Passing &quot;*&quot; will list every
font that exists (on X this may produce some strange output).  Other
values may be useful but are system dependent.  With WIN32 <tt>NULL</tt>
selects fonts with ISO8859-1 encoding and non-<tt>NULL</tt> selects
all fonts.

<P>The return value is how many faces are in the table after this is

<H4><A NAME="Fl.set_idle">void set_idle(void (*cb)());</A></H4>

<P>Sets an idle callback.

<P>This method is obsolete - use the <A
HREF="#Fl.add_idle"><TT>add_idle()</TT></A> method instead.

<H4><A NAME="Fl.set_labeltype">void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);<BR>
void set_labeltype(Fl_Labeltype, Fl_Labeltype from);</A></H4>

<P>The first form sets the functions to call to draw and measure a
specific labeltype.

<P>The second form copies the <tt>from</tt> labeltype.

<H4><A NAME="Fl.test_shortcut">int test_shortcut(int);</A></H4>

<P>Test the current event, which must be an <tt>FL_KEYBOARD</tt> or <tt>
FL_SHORTCUT</tt>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
<tt>Fl_Button</tt></A>).  Returns non-zero if there is a match.  Not to
be confused with <A href="subclassing.html#test_shortcut"><tt>

<H4><A NAME="Fl.thread_message">void *thread_message();</A></H4>

<P>The <TT>thread_message()</TT> method returns the last message
that was sent from a child by the <A
HREF="#Fl.awake"><TT>awake()</TT></A> method.

1270 1271
<P>See also: <a href="advanced.html#multithreading">multithreading</a>

1272 1273 1274 1275 1276 1277 1278
<H4><A NAME="Fl.unlock">void unlock();</A></H4>

<P>The <TT>unlock()</TT> method releases the lock that was set
using the <A HREF="#Fl.lock"><TT>lock()</TT></A> method. Child
threads should call this method as soon as they are finished
accessing FLTK.

1279 1280
<P>See also: <a href="advanced.html#multithreading">multithreading</a>

1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380
<H4><A NAME="Fl.version">double version();</A></H4>

<P>Returns the compiled-in value of the FL_VERSION constant. This
is useful for checking the version of a shared library.

<H4><A NAME="Fl.visible_focus">void visible_focus(int v);<BR>
int visible_focus();</A></H4>

<P>Gets or sets the visible keyboard focus on buttons and other
non-text widgets. The default mode is to enable keyboard focus
for all widgets.

<H4><A NAME="Fl.visual">int visual(int);</A></H4>

<P>Selects a visual so that your graphics are drawn correctly.  This is
only allowed before you call show() on any windows.  This does nothing
if the default visual satisfies the capabilities, or if no visual
satisfies the capabilities, or on systems that don't have such
brain-dead notions.

<P>Only the following combinations do anything useful:

<BR>Full/true color (if there are several depths FLTK chooses  the
largest).  Do this if you use <A href="drawing.html#fl_draw_image"><tt>fl_draw_image</tt>
</A> for much better (non-dithered)  output.
<BR>&nbsp; </LI>
<BR>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will
always  pick this if available, but if not it will happily return a
less-than-24 bit deep visual.  This call fails if 24 bits are not
<BR>&nbsp; </LI>
<BR>Hardware double buffering.  Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
<BR>&nbsp; </LI>
<BR>Hardware double buffering and full color.

<P>This returns true if the system has the capabilities by default or
FLTK suceeded in turing them on.  Your program will still work even if
this returns false (it just won't look as good).

<H4><A NAME="Fl.w">int w();</A></H4>

<P>Returns the width of the screen in pixels.

<H4><A NAME="Fl.wait">int wait();<BR>
double wait(double time);</A></H4>

<P>Waits until "something happens" and then returns.  Call this
repeatedly to "run" your program.  You can also check what happened
each time after this returns, which is quite useful for managing
program state.

<P>What this really does is call all idle callbacks, all elapsed
timeouts, call <tt>Fl::flush()</tt> to get the screen to update, and
then wait some time (zero if there are idle callbacks, the shortest of
all pending timeouts, or infinity), for any events from the user or
any <tt>Fl::add_fd()</tt> callbacks.  It then handles the events and
calls the callbacks and then returns.

<P>The return value of the first form is non-zero if there are
any visible windows - this may change in future versions of

<P>The second form waits a maximum of <i>time</i>
seconds.  <i>It can return much sooner if something happens.</i>

<P>The return value is positive if an event or fd happens before the
time elapsed.  It is zero if nothing happens (on Win32 this will only
return zero if <i>time</i> is zero).  It is negative if an error
occurs (this will happen on UNIX if a signal happens).

<H4><A NAME="Fl.warning">void (*warning)(const char*, ...);</A></H4>

<P>FLTK calls this to print a warning message. You can
override the behavior by setting the function pointer to your
own routine.

<P><tt>Fl::warning</tt> means that there was a recoverable
problem, the display may be messed up but the user can probably
keep working - all X protocol errors call this, for example.

<H4><A NAME="Fl.x">int x();</A></H4>

<P>Returns the origin of the current screen, where 0 indicates
the left side of the screen.

<H4><A NAME="Fl.y">int y();</A></H4>

<P>Returns the origin of the current screen, where 0 indicates
the top edge of the screen.

<H4><A NAME="Fl.event_dx">int event_dx();</A></H4>

1381 1382 1383
Returns the current horizontal mouse scrolling associated with the
<tt>FL_MOUSEWHEEL</tt> event. Right is positive.

1384 1385
<H4><A NAME="Fl.event_dy">int event_dy();</A></H4>

1386 1387 1388
Returns the current vertical mouse scrolling assoaciated with the
<tt>FL_MOUSEWHEEL</tt> event. Down is positive.

1389 1390
<H4><A NAME="Fl.event_text">const char* event_text();</A></H4>

1391 1392 1393
Returns the text associated with the current <tt>FL_PASTE</tt> or
<tt>FL_DND_RELEASE</tt> event.

1394 1395