Allow a few EXT & IHV vulkan extensions
* VK_EXT_astc_decode_mode * VK_EXT_swapchain_colorspace - this will cause slight artifacts as we won't interpret pixels in the right color space, but it's minor. * VK_EXT_validation_cache - we don't serialise this but we do allow it during capture and pass-through straight. We don't wrap the VkValidationCacheEXT object at all which makes support simpler. * VK_EXT_external_memory_dma_buf - this is just a new memory type for external memory, we don't need to do anything special to handle it. * VK_AMD_mixed_attachment_samples & VK_AMD_shader_core_properties - these are no-op once enabled * Many shader-only extensions: - VK_AMD_gpu_shader_int16 - VK_AMD_shader_fragment_mask - VK_AMD_image_load_store_lod - VK_AMD_texture_gather_bias_lod - VK_NV_compute_shader_derivatives - VK_NV_fragment_shader_barycentric - VK_NV_geometry_shader_passthrough - VK_NV_sample_mask_override_coverage - VK_NV_shader_image_footprint - VK_NV_shader_subgroup_partitioned - VK_NV_viewport_array2
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