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Unverified Commit a81e4a2b authored by baldurk's avatar baldurk
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Pass through and allow different source shader encodings when editing

* This means e.g. the D3D11 back-end can accept DXBC directly if the UI can
  provide it, or compile from HLSL as before.
* More importantly, the Vulkan back-end can take SPIR-V compiled from any
  source, or compile from GLSL as before as a fall-back.
parent 24a53751
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