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Unverified Commit b42931e2 authored by baldurk's avatar baldurk
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If no ARRAY_BUFFER is bound in glVertexAttrib*Pointer, sanitise pointer

* This ensures we don't serialise a pointer to client memory which is non-
  deterministic. The value isn't used, we will readback the actual data at draw
  time and replace with client-memory buffer updates.
parent 67ba5f3e
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