sna/video/sprite: Add sprite planes in order
On SKL+ dst color keying only works between the first sprite and the primary. We probably wante the first Xv port to be the first sprite plane so that the user gets working colorkeying for the port that is most likely to be used first. No way to get dst colorkeying with the other ports :( Signed-off-by:Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by:
Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by:
Chris Wilson <chris@chris-wilson.co.uk>
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