GLdispatch: Remove runtime assembly code generation.
Removed the rest of the assembly code generation from libGLdispatch. Since we don't need to generate dispatch stubs at runtime for extension functions anymore, the code generation is now only used to restore the dispatch stubs after a vendor library patches them. Now, instead of reconstructing each dispatch stub, libGLdispatch will just allocate a copy of all of the entrypoints before patching them, and then it uses memcpy to restore them.
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