swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB CC: <mesa-stable@lists.freedesktop.org> Reviewed-by:Bruce Cherniak <bruce.cherniak@intel.com> (cherry picked from commit 6053499f)
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