v3d: take into account prim_counts_offset
Specifically when reading the primitive counters. This fixed ~700 CTS tests using this pattern: dEQP-GLES3.functional.transform_feedback.* when run after tests like dEQP-GLES3.functional.prerequisite.read_pixels on the same caselist. When run individually those tests were passing because prim_counts_offset was zero. Fixes: 0f2d1dfe ("v3d: use the GPU to record primitives written to transform feedback") Reviewed-by:Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> (cherry picked from commit fa41a518)
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