glsl/linker: Link all out vars from a shader objects on a single stage
During intra stage linking some out variables can be dropped because it is not used in a shader with the main function. But these out vars can be referenced on later stages which can lead to further linking errors. Signed-off-by:Vadym Shovkoplias <vadym.shovkoplias@globallogic.com> Reviewed-by:
Timothy Arceri <tarceri@itsqueeze.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731 (cherry picked from commit 966a797e)
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