i965: Don't disable CCS for RT dependencies when dispatching compute.
Compute shaders don't have access to the framebuffer, so there's no point in worrying whether a texture is bound as a render target. This saves a bunch of resolves in GFXBench4 Manhattan 3.1, but doesn't seem to impact performance at all, at least on Apollolake. Reviewed-by:Jason Ekstrand <jason@jlekstrand.net> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> (cherry picked from commit 583ce96c)
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