mesa: don't forget to clear _Layer field on texture unit
On the Android Antutu benchmark we ran into an assert in ISL where the (base layer + num layers) > total layers. It turns out the core of mesa forgot to clear the _Layer variable, potentially leaving an inconsistent value. v2: Pull setting u->_Layer out of the conditional blocks (Jason) Signed-off-by:Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by:
Eric Engestrom <eric.engestrom@intel.com> Reviewed-by:
Jason Ekstrand <jason@jlekstrand.net> (cherry picked from commit 2208d79d)
Loading
Please register or sign in to comment