i965: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level preemption workaround which requires this. However, even without object-level preemption, we seem to have issues with geometry flickering when 3D and compute are combined in the same batch and this appears to fix it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110395 Suggested-by:Jason Ekstrand <jason@jlekstrand.net> Signed-off-by:
Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org (cherry picked from commit b8842bc3)
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