radv/android: Use buffer metadata to determine scanout compat.
These days we don't always allocate scanout compatible textures anymore. That does mean we have to fix the radv android WSI though. Fixes: b1444c9c "radv: Implement VK_ANDROID_native_buffer." Acked-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> (cherry picked from commit 3bf48741)
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