radeonsi: Fix guardband computation for large render targets
Stop using 12.12 quantization for viewports that are not contained in the lower 4k corner of the render target as the hardware needs to keep both absolute and relative coordinates representable. Signed-off-by:Marek Olšák <marek.olsak@amd.com> Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org> (cherry picked from commit 3c540e0a)
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