radv/gfx10: fix the out-of-bounds check for vertex descriptors
When stride is 0, it should check against the offset not the index. This fixes black character models with Beat Saber and missing snow with Dragon Quest. Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2233 Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1975 Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3147> (cherry picked from commit f3cccd05)
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