radv: use the resolve compute path if dest uses multiple layers
The hardware path doesn't support resolving layers, for both source and destination images. This fixes a reflection issue when MSAA is enabled which affects GTA V and probably DIRT3. CC: <mesa-stable@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786 Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Tested-by: Gregor Münch <gr.muench_at_gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commit fe3f13cc)
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