radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
This causes rendering issues in Shadow Warrior 2 with DXVK. Cc: mesa-stable@lists.freedesktop.org Fixes: ccc64f31 ("radv: enable TC-compat HTILE for 16-bit depth surfaces on GFX8") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912 Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commit 51e23d34)
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