panfrost: Make sure we reset the damage region of RTs at flush time
We must reset the damage info of our render targets here even though a damage reset normally happens when the DRI layer swaps buffers. That's because there can be implicit flushes the GL app is not aware of, and those might impact the damage region: if part of the damaged portion is drawn during those implicit flushes, you have to reload those areas before next draws are pushed, and since the driver can't easily know what's been modified by the draws it flushed, the easiest solution is to reload everything. Reported-by:Carsten Haitzler <raster@rasterman.com> Fixes: 65ae86b8 ("panfrost: Add support for KHR_partial_update()") Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by:
Boris Brezillon <boris.brezillon@collabora.com> Acked-by:
Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (cherry picked from commit c6e2096c)
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