r600: reduce num compute threads to 1024.
I copied this value from radeonsi, but it was wrong, 1024 seems to be correct answer from looking at gpuinfo. This should fix a few compute shader related hangs. (at least in CTS) Cc: <mesa-stable@lists.freedesktop.org> (airlied: pushed because it avoids hangs) (cherry picked from commit 9039cf70)
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