glsl: fix an incorrect max_array_access after optimization of ssbo/ubo
This is needed to fix these tests: piglit.spec.arb_shader_storage_buffer_object.compiler.unused-array-element_frag piglit.spec.arb_shader_storage_buffer_object.compiler.unused-array-element_comp Fixes: 8cf1333b "glsl: link uniform block arrays of arrays" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109532 Reported-By:Ilia Mirkin <imirkin@alum.mit.edu> Tested-by:
Fritz Koenig <frkoenig@google.com> Signed-off-by:
Andrii Simiklit <andrii.simiklit@globallogic.com> Reviewed-by:
Kristian H. Kristensen <hoegsberg@google.com> (cherry picked from commit a3c9a288)
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