intel/isl: Avoid tiling some 16K-wide render targets
Fix rendering issues on BDW and SKL. Fixes: 0288fe8d ("i965/miptree: Use the correct BLT pitch") Fixes the following regressions seen exclusively on SKL: * KHR-GL46.texture_barrier_ARB.disjoint-texels * KHR-GL46.texture_barrier_ARB.overlapping-texels * KHR-GL46.texture_barrier.disjoint-texels * KHR-GL46.texture_barrier.overlapping-texels and both on BDW and SKL: * GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners * GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners v2: Note the fixed tests (Andres). Don't cause failures with multisampled buffers (Andres). Don't hamper SKL GT4 (Ken). v3: Fix the Fixes tag (Dylan). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359 Cc: <mesa-stable@lists.freedesktop.org> Tested-by:Andres Gomez <agomez@igalia.com> Reviewed-by:
Jason Ekstrand <jason@jlekstrand.net> (cherry picked from commit 6d80b0b4)
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