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Commit b727e1ff authored by Nanley Chery's avatar Nanley Chery Committed by Dylan Baker
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intel/isl: Avoid tiling some 16K-wide render targets

Fix rendering issues on BDW and SKL.

Fixes: 0288fe8d
("i965/miptree: Use the correct BLT pitch")

Fixes the following regressions seen

exclusively on SKL:
* KHR-GL46.texture_barrier_ARB.disjoint-texels
* KHR-GL46.texture_barrier_ARB.overlapping-texels
* KHR-GL46.texture_barrier.disjoint-texels
* KHR-GL46.texture_barrier.overlapping-texels

and both on BDW and SKL:
* GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners
* GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners

v2: Note the fixed tests (Andres).
    Don't cause failures with multisampled buffers (Andres).
    Don't hamper SKL GT4 (Ken).
v3: Fix the Fixes tag (Dylan).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359


Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: default avatarAndres Gomez <agomez@igalia.com>
Reviewed-by: default avatarJason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6d80b0b4)
parent e6fdf98a
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