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Commit b9e5e15f authored by Ilia Mirkin's avatar Ilia Mirkin Committed by Dylan Baker
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nvc0: fix 3d images on kepler



Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d
tiling, they just need the correct inputs. Supply them.

We also have to deal with the case where a 2d "layer" of a 3d image is
bound. In this case, we supply the z coordinate separately to the
shader, which has to optionally treat every 2d case as if it could be a
slice of a 3d texture.

Signed-off-by: default avatarIlia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 162352e6)
parent f305135e
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