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Commit c29a4bb0 authored by Dave Airlie's avatar Dave Airlie Committed by Emil Velikov
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radv/gfx9: add 3d sampler image->buffer copy shader. (v3)



On GFX9 we must access 3D textures with 3D samplers AFAICS.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer

on GFX9 for me.

v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9

Fixes: e38685cc 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: default avatarBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: default avatarAlex Smith <asmith@feralinteractive.com>
Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
(cherry picked from commit a99fa7e8)
parent 9f44726f
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