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Commit c52bcfa6 authored by Timothy Arceri's avatar Timothy Arceri Committed by Andres Gomez
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glsl: skip stringification in preprocessor if in unreachable branch



This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.

Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 28a3731e)
parent 26b4f8a2
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