main: allow external textures for BindImageTexture
From issue 10 of the OES_EGL_image_external_essl3: A limited set of use-cases is enabled by making glBindImageTexture accept external textures. Shaders can access such external textures using the existing <image2D> sampler type. Fixes: 02a6d901 ("mesa: add OES_EGL_image_external_essl3 support") Signed-off-by:Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com> Reviewed-by:
Marek Olšák <marek.olsak@amd.com> (cherry picked from commit ed43dd62)
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