i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer
This makes sure we flush things out of other caches prior to using a surface through the render cache. Currently, this is a no-op because GL won't let you bind anything other than a color surface as color so it should never end up in the depth cache. However, this does complete the flush/add_bo pair for regular drawing which will be required for the next commit. Reviewed-by:Iago Toral Quiroga <itoral@igalia.com> Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org> Cc: "17.3" <mesa-stable@lists.freedesktop.org> (cherry picked from commit 622786c2)
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