radv: fix crash in shader tracing.
Enabling tracing, and then having a vmfault, can leads to a segfault before we print out the traces, as if a meta shader is executing and we don't have the NIR for it. Just pass the stage and give back a default. Fixes: 9b9ccee4 ("radv: take LDS into account for compute shader occupancy stats") Reviewed-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> (cherry picked from commit 2ac2b987)
Loading
Please register or sign in to comment