glsl_parser_extra: Add utility to copy symbols between symbol tables
Some symbols gathered in the symbols table during parsing are needed later for the compile and link stages, so they are moved along the process. Currently, only functions and non-temporary variables are copied between symbol tables. However, the built-in gl_PerVertex interface blocks are also needed during the linking stage (the last step), to match re-declared blocks of inter-stage shaders. This patch adds a new utility function that will factorize current code that copies functions and variables between two symbol tables, and in addition will copy explicitly declared gl_PerVertex blocks too. The function will be used in a subsequent patch. v2 (Neil Roberts): Allow the src symbol table to be NULL and explicitly copy the gl_PerVertex symbols in case they are not referenced in the exec_list. Reviewed-by:Kenneth Graunke <kenneth@whitecape.org> Signed-off-by:
Eduardo Lima Mitev <elima@igalia.com> Signed-off-by:
Neil Roberts <nroberts@igalia.com> (cherry picked from commit 4c62a270)
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