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Commit 91af9401 authored by Matthew Albrecht's avatar Matthew Albrecht
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Switched to std::string for TReflection and TObjectReflection

In MSVC 2017 Debug mode when a reflection is deleted (when a shader goes out of scope) xutility will fail to clear the children due to the TString allocator implementation. By switching to std::string xutility no longer throws the error.
parent c9e03360
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