Allow ray tracing shaders in inst bindle check pass. (#2733)
Adds the ray tracing stages (ray gen, intersection, any hit, closest hit, miss, and callable) to the allowed stages in pass instrumentation and add debug records for these stages to output the global launch id. More information for ray tracing shaders: - https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
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