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Commit 30f58637 authored by Daniel Stone's avatar Daniel Stone
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gl-renderer: Rename buffer_damage variable



The buffer_damage variable stores accumulated damage from previous
frames. This is the area that, before considering our current repaint
request, we need to repaint in order to bring the older buffer up to
date with the last buffer we rendered into.

Rename to previous_damage so it's a bit more clear what this refers to.

Signed-off-by: default avatarDaniel Stone <daniels@collabora.com>
parent dad2f404
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