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Commit a7722ee9 authored by Daniel Stone's avatar Daniel Stone
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gl-renderer: Don't use swap_buffers_with_damage with fan debug



Fan debug mode repaints the whole surface in order to clear any 'trails'
left over from previous fan paints. If this happens, fall back to using
regular eglSwapBuffers rather than eglSwapBuffersWithDamageEXT, since
the damage region we would pass will be too small.

Signed-off-by: default avatarDaniel Stone <daniels@collabora.com>
parent 8e3c8c4b
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