color: NEVER EVER use memcpy() in critical path
Unless there is a very good reason to use memcpy(), don't use it. Not using it makes the compiler not screw up and waste tons of CPU that it could have not wasted. Gets my framerate back from 1250 => 1750 and makes sysprof no longer report ~40% of render time spent in gsk_gpu_colorize_op().
Loading
Please register or sign in to comment